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    June GRPA

    June 20, 2009

    Click the link for the official lineup of role-playing games scheduled for our next GRPA event on Monday, June 29th. Have a look below, and if you’d like to join us for any of these sessions, please select a game in which you’d like to participate and either call or write us back with your name and selection. All games are free and will be filled on a first-come, first-serve basis, and you’ll be responded to immediately with your status in the game.

    What’s GRPA? Find out here!

    GRPA – Monday, June 29th 6-11pm

    Game #1 – The Star-like Wanderer
    D20 Modern (Supernatural Horror)

    3 Players
    GM – Walton Weaver

    Last year a video hit YouTube of aliens kidnapping a family from their two-story house that they fortified at the last minute…

    It happened one night: a friend of mine, she disappeared. I called the people I could rely on. I called the Agency and they jumped right on board to help in any way possible. They knew we might be looking for a “monster” because they’re paranormal investigators, after all. We got locked and loaded and we headed into the lonely Vermont hills.

    Inspired by both true events and the Whisperer in Darkness by H. P. Lovecraft.

    Game #2 – Sunshine and Shadows
    World of Darkness

    3-4 Players
    GM – Adam Breindel

    Between lost jobs, troublesome exes, and a rogue whose sneak attack just doesn’t seem to work anymore, you’ve got enough problems. So when an acquaintance goes missing amidst strange signs of foul play, you wonder why the cops and newspapers don’t do their jobs and sort out what might have happened to her. Only you and your friends seem motivated to figure out just what went on. Pretty soon you suspect something dark is afoot and that a handful of local old-timers may know more than they’re letting on.

    Game #3 – The Mean Streets of Redmond
    Shadowrun 4th Ed.

    4-8 Players
    GM – Robert Mackensen

    Alright, omae, this is the real deal. I know life out here in the barrens ain’t exactly a barrel of laughs, but we got a chance now. You know that raggedy-hooped go-gang, the Crimson Crush? Y’know, the ones with all the bikes and guns, but not two brain cells to rub together? Well, they rolled a smash-and-trash into Halloweener territory a couple of days ago, and I guess they really tore ’em up. This is our chance. The ‘weeners do a big trade in bliss, eX, deepweed, even novacoke. But they’re weak right now, so now’s our time to strike. We gotta get our chummers together and hit ’em now. Tonight or tomorrow, at the latest. We can take their territory, and then we can be sittin’ pretty at the top o’ that heap, rolling in the nuyen. We may have to get some help, and we know that going and fragging their drek up in the barrens won’t be easy. So gear up, and let’s go. Are you ready?

    This game is a low-power Shadowrun adventure, where the players take on the role of a group of gangers in Seattle’s worst district. The gang is trying to carve out a territory and a business for themselves by the simple expedient of smashing another gang’s operation down and taking over their assets. Expect role-playing elements at the beginning of the game in the vein of low-level criminals, forging connections, recruiting muscle, bribing the authorities, intimidation, and information gathering. However, as the end-game approaches, and the gang moves on Halloweener territory, the game will most likely become very violent and combat-centric. Players under 13, or players incapable of a (fairly lax) standard of maturity, should use discretion New players are, as always, welcome.

    Game #4 – Hot Potato
    Paranoia XP

    3-6 Players
    GM – Jason Myer

    Clearance Red Troubleshooters I have found some trouble for you to shoot. HA-HA-HA.

    Your mission if you choose to accept it (failure to accept is treason and punishable by summary execution) is to recover an Old Reckoning Device discovered by treasonous explorers in the Wastes. The Secret Society/Commie/Mutant scum are planning to sell the device they found to another group of Seditious Commie/Mutant/Traitors (all Secret Society members, Commies and unregistered Mutants are considered traitors). They will undoubtably use the device to somehow destroy Alpa Complex and the beloved Computer. All traitors are to be captured, executed, immolated, drowned, taunted, incinerated or likewise dealt with and the device brought safely to the appointed R&D facility for analysis. Failure to accomplish this mission will be considered treason and punishable by…you know!

    Have a nice Day! Seriously, you are ordered to have a nice day!

    This PARANOIA adventure is for 6 players max. Characters are provided for your enjoyment and refreshment. Please bring whatever props you wish. Laser pistols (with appropriate clearance-level barrels) are greatly encouraged! Failure to Have Fun in this game is considered unlikely and is also treason…punishable by death…

    June GRPA Event: Monday, June 29th 6-11pm

    Please call the store (415.457.8698) or (Email Us) to reserve a spot in any of the above games.