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    July GRPA

    July 14, 2010

    Click the link for the official lineup of role-playing games scheduled for our next GRPA event on Monday, July 26th. Have a look below, and if you’d like to join us for any of these sessions, please select a game in which you’d like to participate and either call or write us back with your name and selection. All games are free and will be filled on a first-come, first-serve basis, and you’ll be responded to immediately with your status in the game.

    What’s GRPA? Find out here!

    GRPA – Monday, July 26th 6-11pm

    Game #1 – Chain of Command
    Buffy the Vampire Slayer (Unisystem)

    3-4 Players
    GM – Adam Breindel

    It’s late 2001, the iPod is the cool, and America has invaded Afghanistan. Your band of Bay Area white hats, which includes no less than a potential slayer and her Watcher, is based in – where else? – San Rafael. You’ve been keeping the lid on the supernatural fairly well and venturing into the City on occasion when you really feel up for a fight. But now you’ve received word that a serious crate-full of evil is arriving by ship. It’s so important this package not be delivered that the Buffster herself is making a visit from Sunnydale to help with the intercept. Only thing is, the shipment is coming in just a few hours and no one’s heard from the slayer. On top of that, the Watchers’ Council is taking your calls but won’t tell you any useful details, or what’s in the box. Time to do something. But what?

    This adventure uses the original Buffy RPG core rules and an occasionally self-conscious TV/cinematic style. No knowledge of the rules or materials is necessary, but RPG experience and familiarity with the Buffy and Angel TV milieux will be very helpful.

    Game #2 – The Gathering Dark
    Scion (White Wolf)
    4 Players
    GM – Walter Wrigglesworth

    The titans have fought the gods since time immemorial. The gods have always managed to hold on, beating back the legions of titanspawn and undead for an age. However, the gods, weakened by the loss of humanity’s faith in them, have been severed from the world, only able to communicate through messengers and dreams. These days, the presence of the gods is a rare thing indeed. But the war with the titans rages still, and now humanity has precious few champions. The task of defeating the legions of the titans falls now to the Scions, children of both gods and mortals, new recruits to a millennia-long war. Many die or are corrupted, but some few still manage to rise to the calling of their heritage, and take up arms to defend their world, and they are humanity’s last hope. They gather, forming bands and finding strongholds, and continue the war, all over the world, and sometimes in stranger, more mythic places. You are a member of one such band. Based in the deserts of Nevada, you have been blooded fighting giants, undead, and worse. Now, you have learned that the titan Erebus, avatar of Darkness, has escaped his prison and seeks to blot out the life from the entire western United States, starting in Nevada, in Sin City itself. You must fight, must take up the mantle of your power to battle his machinations. To do so, you will need power, allies, and resources. Only when you have these things can you face Erebus’ legions head-on, and hopefully drive him back across the sands. The only question is, do you have faith?

    Scion is a White Wolf RPG that runs off of a similar system to the World of Darkness. It is based on several mythologies, drawing heavily from Greek and Norse legend, but also Voodoo, Japanese, Chinese, Irish, Hindu, Aztec, and Egyptian mythology. The characters are “Scions”, mortals who have a spark of the divine from a god amongst one of these pantheons. The adversaries are the titans, the superbeings from before the time of the gods, who are trying to destroy the gods, the various celestial worlds, and humanity itself. In this game, the objective is to collect the tools necessary to fight the titanspawn threat coming out of the desert, while defeating the various plots meant to keep the heroes from doing their duty. This is not meant to be a combat-heavy adventure, instead focusing on role-play, with many social and supernatural situations. That said, sometimes, all players must resort to violence, so it will probably not be entirely peaceful. All you need are a few d10s and an imagination. Knowledge of myth is not required, and new players are welcome. Scion (especially in Vegas!) deals with adult themes, so please, no players under the age of 14.

    Game #3 – Journey to Blackfire Pass
    Warhammer Fantasy RPG 3rd Ed.
    4 Players
    GM – Andre Sisneros

    It has been too long since your friend and brother, Belkrum Thundrik, set out towards the distant hold of Karak Azul to present the king with a weapon to aid in the battle against the horrid greenskins. The Squatter King of the Orcs has committed intolerable humiliations against your fellow Dwarfs and now that Belkrum has gone missing, the depredations of the Orcs will continue unabated. If the honor of Karak Azul is to be restored and the Orcs put in their rightful place, you must take up Belkrum’s mission. Find your kin, find the secret weapon, and smash the Orcs!

    In Journey to Blackfire Pass, you will take on the role of a party of adventurers on a rescue mission deep inside hostile territory, on whose shoulders rest the fate of a Dwarfish hold, fighting for survival against relentless enemies. Warhammer Fantasy Roleplay is the latest envisioning of the Warhammer universe put out by Fantasy Flight. This role-playing system keeps many of the features from the older versions that people loved such as the many career choices available instead of choosing a character class. In addition they introduce a whole set of innovations that are truly new to role-playing. Altogether it is a sleek, fast new role-playing system set in a fabulous world full of detailed background and texture.

    Game #4 – Murders on the Lampblack

    4 Players
    GM – Zach Gilmour

    You are members of the Storval Stairsmen – a group of mercenaries and adventures tasked by the lords of Magnimar to patrol the roads and waterways along the Lampblack river. The last year has seen an upswing in banditry, but more particularly – in murder. Broken carts and bodies alike have been found on road and river disfigured and strangely branded with the mark of a three-eyed beast spitting snakes from its maw. These unknown killers have been dubbed by many to be called Lamashtu’s Vipers. To make matters worse, not a week ago, three of the Stairsmen where found floating in the Lampblack bloated, broken, and branded. The fourth member of the patrol is still missing. Your captain’s orders are simple: find the murderers and bring them to justice. Alive is good, but dead will do.

    May GRPA Event: Monday, July 26th 6-11pm
    Please call the store (415.457.8698) or (Email Us) to reserve a spot in any of the above games.