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    February GRPA

    February 16, 2011

    Another round of great stories is on deck! Click the link for the official lineup of role-playing games scheduled for it on Monday, February 28th. Have a look below, and if you’d like to join us for any of these sessions, please select a game in which you’d like to participate and either call or write us back with your name and selection. All games are free and will be filled on a first-come, first-serve basis, and you’ll be responded to immediately with your status in the game.

    What’s GRPA? Find out here!

    GRPA – Monday, February 28th 6-11pm

    Game #1 – The Final Reich
    BESM (Big Eyes, Small Mouth)

    4 Players
    GM -Mike O’Brien

    In the year 2038, a new organism discovered deep in the Atlantic ocean drastically altered the face of medicine. Within six months, testing to develop a synthetic cell that grew exponentially had begun and later that year the product was approved by the FDA for mass production. This new creation could replace dead cells in the human body and even regrow lost cells, changing and saving the lives of amputees and organ-transplant patients. Over the next two years, the creation, now named NuGro, was altered to repair damaged cells and even attack foreign bodies present in the host. Cancer, AIDS and even genetic defects were a thing of the past, a distant nightmare fading in the light of NuGro. Five years after the initial discovery, NuGro was being used to create food and a refined ethanol, all but ending world hunger and energy shortages. The world rejoiced at this marvel. This product, which was practically free to produce because of its rapid reproduction, had invariably pulled humanity back from the brink of destruction. But there were those who saw NuGro as a potential weapon. Changing it yet again, scientists working for a faceless militant group discovered that NuGro could strengthen already present cells, boosting the patient’s physical and mental capabilities to superhuman levels. It wasn’t long before that organization, named Neue Gott, owned the world…

    This story uses the 3rd Ed BESM system. Four players will take the role of ex-Neue Gott super-soldiers who rebel against their creators in an effort to take back the world. This is meant to be a fast-paced, high action, all-out brawl where the odds are four against four thousand. No prior experience is necessary. If you’re interested, then sign up fast!


    Game #2 – Shutdown 2.0
    Shadowrun 4th Ed
    4-6 Players
    GM – Walter Wrigglesworth

    ++++++ Inquisitional Missive – Most Secret ++++++
    999.M41
    Innocentia Nihil Probat
    <>
    User: TinkerHelle
    Subject: Here We Go Again
    **************************************

    /Attachment: Video – Seattle News Network – BREAKING NEWS – Angela Fisher Reporting
    “Watchers, listeners, I have some disturbing news. Today, at 11:30 a.m, local time, it was confirmed that the Renraku Arcology has once again gone silent. Some of you may remember the original SCIRE shutdown fifteen years ago, when a rogue AI took over the complex, culminating in one of Seattle’s most horrifying tragedies. Now, Seattle residents are faced with the horrifying possibility that it may just have happened again.”
    /End
    So, its come to this again, chummers. The ACHE’s gone dark and Renraku is too busy sitting on its hoop to do anything about it. I’m curious as to what’s going on in there, because this time its got a magical component as well as a matrix component. My team would handle it, but frankly, we’re drek up a river because of our fixer, so I’m putting the word out, 20k nuyen to anyone who can get in and get out again with info. It’s got military cordons, Corp security, unidentified magic, and whatever residents are left to get past. If you think you’ve got wiz ‘ware and street skills to pull it off, I’ll see you on JackPoint.
    -TinkerHelle

    This is a redux of an old Shadowrun adventure, polished up and re-skinned for 4th Edition. The players take on the role of Shadowrunners, freelancers who do work too dangerous or illegal for the Corporations and the military. This is a high-octane adventure that will require the players to think fast in order to keep alive. The game will incorporate several major archetypes, not just combat ‘runners. Social, stealth, magic, and tech are all viable paths for this adventure, as well as good old two-fisted mayhem. The only guarantee is that it will be a fast-paced game, and the characters may die if they misstep. If there is enough interest, this may turn into an arc or campaign. If you think you know how it goes from the bad old days of SR3, this is different, so come give it a try. If you’re new to The Shadows…welcome to Seattle!



    Game #3 – Silent Tide
    Pathfinder Society
    4-6 Players
    GM – Joshua Archer

    When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night’s tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom’s utter oblivion.

    This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5) We will be playing with 1st-level characters, and players should build characters according to the Pathfinder Society Play rules. I will have some ready-built characters for those who do not have their own. I will also assist those wishing to create PFS characters via email or on the forum. Find out more about Pathfinder Society here.


    February GRPA Event: Monday, February 28th 6-11pm
    Please call the store (415.457.8698) or (Email Us) to reserve a spot in any of the above games.