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    March GRPA

    March 21, 2011

    Another round of great stories is on deck! Click the link for the official lineup of role-playing games scheduled for it on Monday, March 28th. Have a look below, and if you’d like to join us for any of these sessions, please select a game in which you’d like to participate and either call or write us back with your name and selection. All games are free and will be filled on a first-come, first-serve basis, and you’ll be responded to immediately with your status in the game.

    What’s GRPA? Find out here!

    GRPA – Monday, March 28th 6-11pm

    Game #1 – Rites of the Bloody Tongue
    Call of Cthulhu

    4 Players
    GM – William Lee

    The year is 1925. Your friend has sent you a cryptic telegram asking you to join him in New York. His telegram includes very few details, but hints that some terrifying, supernatural danger pursues him. When you arrive, you find that your friend has been brutally murdered in a bizarre and ritualistic fashion. As you comb through the dark, filthy back alleys of Manhattan searching for clues to your friend’s killing, you find that what is at stake is not merely justice for your friend but the fate of humanity itself. Under the shadows of the the skyscrapers and behind the facade of civilization and prosperity, madness and death awaits.

    Rites of the Bloody Tongue is a self-contained adventure based on the first episode of the classic Masks of Nyarlathotep campaign for Call of Cthulhu. The Call of Cthulhu system is very simple and easy to learn, so no prior experience is necessary and new players are more than welcome. The game does involve depictions of graphic violence, and therefore may not be appropriate for younger players.

    Game #2 – Broken Promises
    Dresden Files RPG
    4 Players
    GM – Walter Wrigglesworth

    It’s all coming unhinged. In the wake of recent events, the supernatural world is in ruins, with everyone trying to fill the sudden power vacuum, or keep others from doing the same. Supernatural enemies kill one another in the streets. Schemes are born, brought to fruition, completed, and abandoned. But this is nothing new. Through it all, all parties involved have honored the Unseelie Accords – the supernatural equivalent to the Geneva Accords – which dictate how, and how not, to wage supernatural war. Until now, that is.

    In San Francisco, the accords are being broken. Mortals are becoming both victim and witness to all manner of supernatural activities. Accorded Neutral Territory is no longer safe. Practicioners are being killed in droves. No one knows why, and most of the supernatural powers are too busy dancing around one another to help stem the tide. But it is the duty of all Accorded Powers to enforce the Accords if they are able, and so a bizarre alliance has sprung up. Titania has sent her Emissary. Mab has sent her Knight. The Council has sent a Warden. And most surprising of all, the freeholding Lord “Gentleman” Johnnie Marcone, mob boss of Chicago, has sent one of his own. Together, these four must get to the bottom of the mystery, find out who is breaking the Accords, find out why, and put a stop to it, all before the mystery party’s plot hatches, and before their own conflicting interests drive them against one another.

    Based on the hit series of novels by Jim Butcher, the Dresden Files RPG offers an easy-to-learn, easy-to-play system that is nonetheless rich in detail and complex enough to satisfy any player. It is a game of Urban Fantasy, where myth and magic exist alongside the 21st Century as we know it. Running off the FATE system, all the game asks of players is four 6-sided dice, an imagination, and a flair for the dramatic. Note that while this story takes place after “Changes,” it is not set in Chicago, and so the uncertain end of that novel will not be addressed. New players are, as always, very welcome.


    Game #3 – Mists of Mwangi
    Pathfinder Society
    4-6 Players
    GM – Joshua Archer

    Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom’s famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

    This product is a Pathfinder Society Scenario designed for 1st to 2nd level characters (Tiers: 1–5). Players may build characters according to the Pathfinder Society Play rules. I will have some ready-built characters for those who do not have their own. I will also assist those wishing to create PFS characters via email or on the forum. Find out more about Pathfinder Society here.


    March GRPA Event: Monday, March 28th 6-11pm
    Please call the store (415.457.8698) or (Email Us) to reserve a spot in any of the above games.