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    July GRPA

    July 23, 2012

    Click the link for the official lineup of role-playing games scheduled for it on Monday, July 30th. Have a look below, and if you’d like to join us for any of these sessions, please select a game in which you’d like to participate and either call or write us back with your name and selection. All games are free and will be filled on a first-come, first-serve basis, and you’ll be responded to immediately with your status in the game.

    What’s GRPA? Find out here!

    GRPA – Monday, July 30th 6-11pm

     

    Game #1 – Dead Seas
    Dread RPG
    3-5 Players
    GM – Dale Horstman

    A two-week Caribbean cruise was just the thing you needed… you just didn’t think it would literally be the last thing you needed…

    You awoke to a dark cabin with no power. Opened your state room door to a dark hallway – then in your bleary eyed haze you realize something – Why is the ship leaning like that? – And what is that moaning I’m hearing from down the hall?

    Dread is a game of horror and suspense. Those who play it participate in a mutual telling of an original macabre tale. You will take on the role of someone trapped in a story that is only as compelling as it is hostile — someone who will find themselves making the sorts of decisions we hope never to face in real life. Dread uses a unique questionnaire method of character creation. The character questionnaire provides the skeleton of a character, suitable for the story, while the player gets to add the flesh when they answer the questions, thus creating the character they want to play. In play, dice, cards, or other more-traditional randomizers are replaced by a tower of blocks, such as the Jenga® game. When a character attempts a task beyond their capabilities, the tower determines their success–they can succeed by pulling a block, or choose to fail by not pulling. But if the tower falls, their character’s fate is decided…

     

    Game #2 – The Sands of Samarkand
    Committee for the Exploration of Mysteries
    3-4 Players
    GM – Adam Breindel

    When the dust of the horrid windstorm died down and I dared lift my eyes, I beheld the entrance to the hidden shrine – for which we had traveled to the oasis outside the legendary city of Samarkand. The runes around the newly revealed doorway could hardly distract me from my goal and… Ah, but I am getting ahead of myself. For here, half a world away in Edinburgh, in the pleasant luxury of this our meeting hall, the Committee for the Exploration of Mysteries has convened to receive a full account of our adventure. And for that we must start the tale a bit earlier…

    As a daring 1930s adventurer – and a member of the esteemed Committee for the Exploration of Mysteries – you are invited to join us as we recount our recent expedition to Central Asia: why we went, how we managed to get there, and what awaited us at your destination. Win acclaim as you share how your desires drove you to brave danger and live to tell about it. Committee is a collaborative, structured storytelling game for a total of 4-5 players.

     

    Game #3 – Secrets and Seals, Chapter 1
    Grymvaldenn
    3-5 Players
    GM – Bert Lechner

    April 19, 850 C.E. The High Queen of the Kingdom of Humanity has died, leaving no heir. The crows gather about the courts of the great Human families, knowing they sharpen blades and oil bowstrings while choosing their candidates for the throne. The guildsmen of the Dwarves, Elves, and Goblins wait with baited breath for juicy contracts for war machines and men at arms to roll in from the mighty Human nations. All expect war, but none know where it shall first spring. Into this arena you and your party are thrown. Tasked with the care-taking of the castle located on the edge of the nation of Medgrud, your party may yet come to face the terrors of the impending war for the throne, unless some other unspeakable secret reaches you first.

    Grymvaldenn is a game system currently in development. It is designed not only to be playable with the given background story, which can be defined as a post apocalyptic, mythologically inclined science-fiction setting, or as a highly realistic, simulation style dice game suited for any medieval setting. Game rules revolve around realistic interpretations of combat, equipment, crafting, city management, large-scale warfare, and politics, as well as magic for the background story. The game is also aimed towards giving players power over the content, leaving most special rules, magical spells, and so forth, to the imagination of the player, and allowing each character to be entirely unique. The story itself is relatively madcap and complex, with creatures ranging from werewolves to aliens to Elves and Dwarves in a medieval fantasy world built on the ruins of an advanced civilization. While Grymvaldenn is in its final stages of development, player feedback on both game mechanics and background story is not only desired but encouraged, and will likely be included in the final game.

     

    Game #4 – Dungeons & Dragons 5th Edition Playtest
    D&D Next!
    4-6 Players
    GM – Andre Sisneros

    D&D is more than just a set of rules for fantasy gaming. It launched an entire gaming genre and played a pivotal role in creating the entirety of the gaming industry, both analog and digital. The game has lived and thrived because it has awoken a spark of creation, visions of daring adventure, wondrous vistas, and untold horrors that pull us all together as a community of RPG fans. It is the countless players and DMs who have brought it to life over the years. The game is at its best when it is yours.

    Wizards of the Coast have recently opened up a series of public playtests for the forthcoming 5th Edition of the Dungeons & Dragons RPG, and Gamescape is in on the awesomeness! If you’re ready to have your say and contribute to the creation of this player-sourced beast, you’ll have two chances with us in July – so check out the info below for all the details.

    Please note that the game is still in fairly early-playtest mode, and the system you’ll be using is not a finished product. By taking part in the session at Gamescape, you’ll be expected to provide feedback to WotC so that they can iron out the mechanics of the system, play balance, and many other aspects of the game. In order for them to organize all of this input, each player is expected to sign up for the playtest before arriving. Upon signing up, you’ll be able to download a complete set of the playtest materials for use in our session. You’ll also be asked to participate in official D&D surveys and to join the play community for discussions and feedback after the game. The full text of the Playtest Agreement can be found here.

    For more info, you can also check out the D&D Next FAQ and the original announcement of the new edition. In addition to this Sunday’s session, we’ll be running another playtest at our July GRPA even on July 30th. Players are more than welcome to sign up for one or both, as long as they are registered with WotC.

    Everyone who has ever loved Dungeons and Dragons should feel free to take part in shaping the new edition of the game, because gamers know best how to make great games. We hope that the response to these playtest sessions will be energetic and useful all around the world, and we’re very happy to be able to contribute to it!

     

    July GRPA Event: Monday, July 30th 6-11pm
    Please call the store (415.457.8698) or (Email Us) to reserve a spot in any of the above games.