War of Ashes: Shieldwall Demo


Coming up on Saturday, July 27th, 12-4pm, we’ll be hosting demos and casual games of ZombieSmith’s War of Ashes: Shieldwall brand new miniatures skirmish rules!

The stench of the filthy Kuld drifted over the battlefield. The only thing worse than the smell of the Vidaar is the reek that comes from the Kuld. Seadros had seen many battles in his time. He had worked his way up through the ranks of the Linebucks and then fought as a Spearbuck. Now he was a captain and his men looked to him to lead them through this battle. Was there another smell in the air? The tang of fear among his own troops? Time to step up to the front. Time to inspire and bolster their courage. Time to lead!

From the Zombiesmith website: “War of Ashes: Shieldwall is the latest offering from the designers of This Quar’s War and Songs of our Ancestors. Concentrating on command and position instead of unit statistics and abilities, WoA: Shieldwall provides simple rules that bring with them difficult decisions. Taking the gritty tactics and concepts of the Dark Ages and setting them in the whimsical world of Agaptus, WoA: Shieldwall begins with the Roar Phase in which both sides rally their line and taunt their opponent. The goal of which is generating Froth, a resource used throughout the game to bend the rules and adjust position in the line. To represent the flowing nature and chaos of the battlefield, WoA: Shieldwall utilizes a blind random activation system in which the commander never quite knows how far he can push his fighters before the momentum of the battle passes to his opponent. Once two lines have met, the fighting begins. Unlike most ranked unit games, casualties are removed from the point of contact and the lines begin to merge. Each slain opponent brings with him a decision – advance and break their line, or hold and preserve your Shieldwall!”


Songs of Our Ancestors at Gamescape North
Saturday, July 27th 12-4pm
Time to get your Froth on.