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    Gotta-Play Games Line-Up March 2016

    March 2, 2016

     
    Our Gotta-Play series is a weekly spotlight on particular games that we think are exceptionally fun and that we believe everybody should try, whether brand-new or old classic. On most every Saturday afternoon we’ll have a game laid out on one of our front tables, and we’ll be offering free demonstrations and a chance for you to give it a shot.

    If you try it and find that you simply must have a copy, we’ll be offering a 10% discount on that title through the demo period. So it’s great way to build up your library of the very best games we have in the store – while saving a few bucks along the way!

    Each month’s games will be announced at the beginning of the month, so make sure you check the calendar for all the latest info.

    March’s Gotta-Play sessions are described below, and will be running on Saturday afternoons through the month @ 1-4 pm.
     
    Saturday, March 12th
    Fish Stix
    Peaceable Kingdom

    Fish Stix is a visual strategy game. To start, players place one fish stick in the center of a table where all players can reach it. Give each player three sticks, one scoreboard, and six fish tokens. Players take turns matching fish by color and direction. For every fish matched, a player moves her fish token that number of spaces on her scoreboard. The first player to move all tokens to ten wins! Be careful – the direction each fish is swimming can be confusing.

    Saturday, March 19th
    Zombie Dice
    Steve Jackson Games

    Eat brains. Don’t get shotgunned. You are a zombie. You want braaains. More brains than any of your zombie buddies. Zombie Dice is fun for any zombie fan (or the whole zombie family). The thirteen custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn! It’s a great quick game. Play it at lunch (braaiiiiiins!) or while you’re in line for a zombie movie! Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

    Saturday, March 26th
    Guillotine
    Wizards of the Coast

    Each round, cartooned nobles are lined-up for the Guillotine. Players take turns manipulating the order of the line to disrupt other players’ plans and earn the most points. At the end of three rounds, the player with the most points wins the favor of the townspeople and the game. The cartoony art and lighthearted tone turn this dark subject into an interesting and fun strategy game. Overall, Guillotine’s quick setup and simple rules make it the perfect starter or filler game when time is short.