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    Free RPG Day 2016

    June 10, 2016

     
    The schedule is here! For the tenth year running, summer heralds one of our favorite days of the year: Free RPG Daywhere you can jump into a great game with other like-minded folks for some real adventure! The list of sessions we’re hosting is below, and all you have to do is sign up. No previous experience is necessary, so it’s a great chance to try out a system you’ve been eyeing for a while. Once you’ve got a confirmed spot, show up on June 18th, take home some of the free product, and have a blast with the other gamers who will be here!

    The list of sponsors this year is impressive, including Catalyst Game Labs, Atlas Games, Paizo Publishing, Chaosium, Pelgrane Press, and a bunch more. Each of these publishers has created a special gaming book or item for the event, and they’re all free for you to enjoy. Really – they’ll be spread out on our counter for participants to leaf through and bring home.

    Below is the official lineup of role-playing games scheduled for this year’s Free RPG Day on Saturday, June 18th. Have a look below, and if you’d like to join us for any of these sessions, please select a game in which you’d like to participate and either call or write us back with your name and selection. All games are free and will be filled on a first-come, first-serve basis, and you’ll be responded to immediately with your status in the game.

    Free RPG Day 2016 – Saturday, June 18th 11-6pm

     
    Game #1 – Blades of Duskvöl
    Blades in the Dark (Apocalypse-Powered)

    3-6 Players
    GM – Dale Horstman

    You’re in the cramped office of the Lampblack’s leader, Bazso Baz. It overlooks the coal warehouse floor below. Several of his bravos hang about, sizing you up. Bazso wants your answer. Are you with them against the Red Sashes, or against them? What do you say? Will you side with Baz? Will you just pretend to go along with what he asks? (Good luck, Bazso is very sharp). Or will you tell him to go do something with himself that is likely to be physiologically impossible?

    In Blades in the Dark you play criminal scoundrels on the streets of Doskvöl, an industrial-fantasy city. There’s primitive electrical technology, the printing press, strange alchemy, spirit magic, and simple gunpowder weapons. Together we’ll create a fledgling criminal enterprise – your crew – and then take on an illicit job to improve your assets and status. Game-play focuses on the moments of daring action during a job (with occasional flashbacks) and the downtime between scores when you recover and pursue personal interests.
     
    Game #2 – The Caves of Mak’Rah
    Hybrid Homebrew

    2-8 Players
    GM – Julian Goudey

    Rumors and notices have been spreading rapidly through the land that the wondrous Caves of Mak’Rah have opened! Heroes have started travelling to the village of Leonswood, the closest settlement to the caves, in hopes to be the first adventuring party inside. The caves themselves were once the lair of a powerful sorcerer, and are thought to contain powerful artifacts, but not without the presence of magical traps in the labyrinth-like caverns. Will you be able to brave the caves, outwit the traps, and overcome any other obstacles in order to claim the treasure and fame that awaits?

    The game system we’re using is a chimerical mix of various mechanics from other RPGs such as Fate, Dungeons & Dragons, and Dungeon World. Almost every roll will use percentile dice, or d100, to determine outcomes. The system itself is made to be highly versatile, and is able to be used in any kind of setting. This particular game will be a fantasy setting with swords, magic, and everything else you could hope for. Players will be able to create their own heroes, as creation takes a little more than a few minutes. The heroes will have to travel into the woods to the caves and then brave them in hopes of attaining whatever it is they are looking for: treasure, glory, fame, or even lost knowledge.
     
    Game #3 – Cthulhu Corporate
    Modified FATE

    3-5 Players
    GM – Jesse Auerbach

    You and your fellows live within the domed City by the Bay in the year 2042. It is an alternate reality, near-future, high-tech vision of a world similar to our own but wherein miraculous breakthroughs in nanotechnology have led to incredible advancements in science and technology – and have possibly triggered the End of the World. America and the other nations of the world have fallen. Fortunately, some thirty years ago the major CEOs of Silicon Valley foresaw the fall. In a time of terrible strife they heroically stepped forward to take the reins of government, and in their great wisdom saw fit to construct the protective dome beneath which the City’s citizen-consumers now live and prosper. The corporations founded a new form of government by which the top three run the City via a co-operative, benevolent triumvirate. The world outside may have fallen to ruin, but inside the bubble, life is good! The corporations pump out an endless stream of exciting new entertainment and commercial products to consume. Moreover, everyone has access to health care and the Net, there is education and work for all, no one ever need go hungry or homeless, and the streets are always clean! Or so the corporations promise, and you, my friends, believe none of it…

    A mix of near world satire, cyberpunk, and Cthulhu-esque horror. Cthulhu Corporate; unimaginable, indescribable horror – dressed in business casual. On the surface the City appears clean, shiny and well-lit, the people happy and even annoyingly cheerful (happy juice in the water supply?). Indeed, it could be said that the End Times arrived not with a bang nor a whimper, but rather a squeal of joy for all the wonderful things on sale. Armageddon Sale, 50% off! Store closing for the End of Days; everything positively must go! It is only as the players delve deeper might they discover that not all is as it seems, that this Utopian Paradise hides a dark underbelly – and there may yet be even darker horrors beyond. The overall tone of the game aims for a mix of absurdity and horror, with a healthy splash of kick-ass attitude, and a dash of satire; stir well and enjoy!
     
    Game #4 – We B4 Goblins!
    Pathfinder

    2-4 Players
    GM – Mike Lee

    All Goblins have to start somewhere! As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves Goblins! But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding – the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?
     
    Game #5 – One Point Three
    Modified FATE

    2-5 Players
    GM – Darcy Calhoun

    Eighty-seven hours into a brutal chase by a Hellstar attack cruiser, your ship, the Waterwalker, is on the verge of a core meltdown. You’re alone, but you’re almost out of time. Once the engines blow, it will trigger a radioactive shockwave that will torch the molecules of every life-form within a field of 1.3 light-seconds. Even if you survive the initial blast, the heat bloom will attract all the wrong attention. No one wants to be sitting in an unshielded lifepod when that Hellstar comes back to calibrate its state-of-the-art weapons on the debris. And no one’s left to call the shots – your captain sustained critical injuries and now lies in a coma. But there might be a way out: the ship’s computer has washed a broken signal out of the dark, and the Waterwalker crew has voted to risk burning the engines just enough to get all of you there. What you’ve found is an unmanned research vessel attached to the wrecks of two other spaceships. Eerie. But you’re space pirates – weird shouldn’t be a problem. Right?

    Despite a dark premise, this game is built to reward co-operative problem-solving. We’ll start by generating the crew members of the Waterwalker and choosing their proficiencies before we jump into the scenario. The system is a modified version of FATE/FATE Accelerated. FATE is intuitive and quick for newcomers to pick up. Note cards and FATE dice will be provided, but you’re welcome to bring your own. (Fudge dice, FATE dice, or your favorite four d6s would all serve equally well).
     
    Game #6 – Permafrost: A Starcraft Adventure
    Modified FATE

    3-6 Players
    GM – Scott Calhoun

    Congratulations! Your ragtag band of mercenaries and prospectors, The Soldiers of Fortune, has finally been ratified as an official guild of the Kel-Morian Combine! Now it’s time to step out of the shadows and make a name for yourselves as legitimate entrepreneurs. Why stop at minerals and Vespene geysers when you now can launch major operations into more lucrative (and dangerous) sites like Xel’naga temples and graveyards? Here’s the roster of your first official SoF scouting party: a Ghost, a Reaper, a Scientist, a Medic, and some space marines, all aboard the heavily modified Science Vessel Minerva). Very soon you will be touching-down on Artika, a desolate fringe world littered with ancient ruins. En route, you answer a distress call from a damaged Protoss ship, and pick yourselves up a survivor. A prisoner of war should fetch a nice bounty from the Combine top brass, especially if he has Protoss information. Just another day in the Korprulu sector, right?

    This adventure takes place in in 2502 AD, (roughly between Brood War and Wings of Liberty). Anyone interested in brushing up on the Starcraft universe should check here, though previous gaming experience or knowledge of the Starcraft universe is not required to enjoy this game. For those who wish to roll their own dice, a d8, d10, and d20 may come in handy.
     
    Free RPG Day 2016: Saturday, June 18th 11-6pmPlease call the store (415.457.8698) or (Email Us) to reserve a spot in any of the above games.