November 3, 2016
We’ve got quite the line-up of high-quality Magic: The Gathering events throughout the month of November! To make it easy for you to sync up your schedule with everything that’s happening at GSN, we’re listing out all of the dates and formats so you can pick and choose which ones you’d most like to attend. And yes, it’s okay if that’s ALL OF THEM.
November Roster of Events & Releases
Friday, November 4th – Booster Draft & Modern Constructed
Saturday, November 5th – Open Commander Day
Friday, November 11th – Booster Draft & Two-Headed Giant Draft
Friday, November 11th – RELEASE for Commander 2016
Saturday, November 12th – PPTQ Nashville
Friday, November 18th – Booster Draft & Modern Constructed
Friday, November 18th – RELEASE for Kaladesh Gift Boxes
Sunday, November 20th – Grand Prix Trial San Jose
Friday, November 25th – Booster Draft & Legacy Constructed
Friday, November 25th – RELEASE for Planechase Anthologies
Saturday, November 26th – Standard Showdown
Also make sure to keep your eyes open for a new mini-series of constructed tournaments in late November and early December called Standard Showdowns. These events will be starting on Saturday, November 26th and will take place on four Saturdays through December 17th. In addition to the normal prize payout for strong tournament records, Wizards of the Coast will be supplementing the events with special booster packs that offer a chance for rares and mythics, or maybe even a Kaladesh Masterpiece!
It’s going to be a pretty great November for Magic @ GSN!
November 2, 2016
NOW ALSO ON THURSDAY EVENINGS FOR BOARD GAME NIGHTS!
Our Gotta-Play series is a regular spotlight on particular games that we think are exceptionally fun and that we believe everybody should try, whether brand-new or old classic. On most every Saturday afternoon and now on Thursday evenings we’ll have a game laid out on one of our tables, and we’ll be offering free demonstrations and a chance for you to give it a shot.
If you try it and find that you simply must have a copy, we’ll be offering a 10% discount on that title through the demo period. So it’s great way to build up your library of the very best games we have in the store – while saving a few bucks along the way!
Each month’s games will be announced at the end of the previous month, so make sure you check the calendar for all the latest info. We also try our best to post reviews for many of the Gotta-Play games that we host, and you can check out the archive of them here.
November’s Gotta-Play sessions are described below, and will be running on Saturday afternoons through the month @ 1-4 pm. The new line-up of Thursday evening demos will take place at our regular Board Game Nights @ 6-9 pm.
October 30, 2016
On every Tuesday in November, we hope you’ll join us at Gamescape North for our weekly Warhammer 40,000 Kill Team Campaign. Kill Team is essentially a small-scale skirmish version of 40K where players bring a compact team of specialists to the table for a quick and explosive battle. It’s a great way to play Warhammer 40K for new players and veterans alike, and a game can be played in an hour or less with a fairly minimal model count.
The cost is $5 per player for the entire month, and all participants will receive an Inquisition Coin turn marker. Players will start the game with a 300-point Kill Team. Each week of the campaign they will play one game: a loss nets 1 VP and a win awards d3+1 VP. When a player collects 10 VP they can attempt to win the campaign. To win the campaign a player with 10 or more VP must win one more game.
Players will also have opportunities to manage injuries, gain experience, and choose how to expand their army at the end of each week of play. Each week, one warrior in a player’s Kill Team will have a chance to improve their stats or gain new skill. Models that are eliminated during a battle may be permanently injured or may be unable to fight in the next game or maybe even removed from a player’s roster completely. Also each week, players will have 25 points to spend on improving their Kill Team. Players may also choose to spend VPs to increase their Kill Team by 25 points for each VP spent. Victories are important!
Restrictions: A Kill Team is composed of no less than four models. Models in a Kill Team may not have a 2+ Save, may not have 3+ Wounds, and may not have a combined Armor Value of more than 33 (to figure out CAV, add the front, side, and rear armor of the vehicle in question). When constructing a Kill Team army, players may choose up to 2 Troops, 1 Elite, and 1 Fast Attack unit. HQs and Heavy Support choices may not be taken. For the purposes of this campaign, Eldar Warp Spiders may not be included in a Kill Team.
No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.
Warhammer 40K Kill Team Campaign
Tuesdays in November 6-10pm
Brutal close-quarters combat in the 41st Millennium!
October 27, 2016
‘Tis definitely the season to celebrate the spookier side of our imagination (and our love for tricks and treats), and what better way to cause a chill to creep up your spine than with another Gamescape Halloween Party? We’re keeping the store open late on Halloween night for lots of games galore, (including our regularly scheduled RPG Night events), and we hope you’ll come dressed in your favorite Halloween regalia and enjoy an evening of fun! We welcome you to bring any snacks or drinks that you would love to share with the other creepy Gamescape gamers through the evening. Between ghouls and goblins, witches and warlocks, and those pesky, rotting zombies, we hope you’ll help us spirit away the night and enjoy a frightful celebration to usher in the holiday season!
Gamescape’s Halloween Gaming Party!
Monday, October 31st 6-11pm
Trick or Treat, Smell our Feet…
October 26, 2016
Note: this is a review of the current edition of Citadels produced by Fantasy Flight Games. With the recent acquisition of FFG by Asmodee North America, two new versions of Citadels will be released in the coming weeks. Those versions may be slightly different from the FFG edition that is reviewed below.
Citadels is a fantastic card game that blends together several different game mechanics, making for a well-rounded gaming experience without tedious rules or confusing interpretations. The basic play of Citadels consists of drafting character cards that confer different powers, which helps players build their city districts. The player with the most impressive city at the end of the game wins.
Rounds begin with everyone claiming a specific character, and turns are taken in order of the rank number denoted on those character cards. In addition to choosing a character, on each turn a player may either draw two cards from the District Deck and keep one, or they may take two gold. A player may also purchase and build up to one district, and use their character’s power as appropriate. Sounds simple enough, but once you dive into things you’ll find on each turn there is a wealth of options to consider and a number of different ways you can influence the game.