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  • Floodgate Games Bosk
  • Floodgate Games Bosk
  • Floodgate Games Bosk
  • Floodgate Games Bosk


$45.00 $21.95 Excl. tax


Ages 13+
2-4 players
30-45 minute playtime
2.08/5 complexity

In stock


Designed by Daryl Andrews, Erica Bouyouris

  • Abstract Strategy
  • Area Majority
  • Hand Management


A Game of Majestic Trees and Falling Leaves

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.

Bosk is played over 4 seasons; 2 playing seasons, 2 scoring seasons -- each one unique!

Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.

Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.

The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.

Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

Gain your ground in the park to be victorious in Bosk!



  • Park Board
  • 144 Wooden Leaf Tokens
  • 4 Wooden Squirrel Tokens
  • 32 Trees
  • 32 Leaf Tiles 
  • Wind Board
  • Wind Direction Marker
  • Hiker
  • Score Track
  • Rulebook
Designer: Daryl Andrews / Designer: Erica Bouyouris / Hand Management / Medium-Light Complexity

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