Gates of Mara

$59.99
Availability: In stock (1)

Gates of Mara

Designed by J.B. Howell

  • Ages 14+
  • 2-4 players
  • 90-120 minute playtime
  • Area Majority/Influence
  • Worker Placement

 

Lead your tribe to the Gates of Mara, portals to realms of pure elemental energy. Encounter powerful elemental lords, manipulate intricate economies, and summon colorful magic. Vie for the most influence in each realm so you can establish your tribal claims.

Gates of Mara blends upgradeable worker placement with layered area-control mechanisms, all brought to life by the art of Nastya Lehn. You can lead reptilian dragonkin, the amphibious goblins, the insectoid antids, or the arboreal elves.

Strategically position your tribe members around the realms and gates. Enchant your tribe members to give them new abilities. Compete for short-term objectives, but keep your eyes on your influence. Only the player with the most influence can lay claim to the Gates of Mara!

 

Components:

  • 1 Enchantment Board
  • 5 Realm Boards
  • 4 Player Boards
  • 48 Enchantment Cards
  • 20 Banner Cards
  • 8 Fire Banner Cards
  • 16 Objective Cards
  • 5 Wanderer Cards
  • 1 Central Gate
  • 5 Standard Gates
  • 4 Elemental Lord standees
  • 1 Wanderer standee
  • 28 Tribe Figure standees
  • Rulebook
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