Nanty Narking

Article number: AGS-PHGA045
Availability: In stock (1)

Nanty Narking

Designed by Martin Wallace

  • Ages 14+
  • 2-4 players
  • 60 minute playtime
  • 2.33/5 complexity
  • Bluffing
  • City Building
  • Deduction
  • Area Majority/Influence
  • Hand Management
  • Take That


Immersed deeply in the world of Dickens’s and Doyle’s literature, Nanty Narking moves you into the realities of the myths and legends of the Victorian era. The events in the game are tied to real and fictional characters and places in Victorian London The same London which inspired so many stories…

The action takes place on the city map, with players placing their agents and buildings on the board through card play. Every card is unique. The cards bring the game to life as they include most of the famous characters who have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions.

At the beginning of the game, each player draws a secret personality with specific victory conditions, which means that you can never be sure what the other players need to do in order to win. You need to fulfill your goal while also trying to prevent others from winning!



  • 48 plastic agent miniatures;
  • 24 plastic building miniatures in four different colors;
  • 12 plastic trouble markers;
  • 4 plastic grenadier miniatures;
  • 3 plastic immigrant miniatures;
  • 101 action cards;
  • 12 random event cards;
  • 12 district cards;
  • 7 identity cards;
  • 10 identity cards (for an alternate gameplay);
  • 12 agent cards (for an alternate gameplay);
  • 6 building cards (for an alternate gameplay);
  • 50 coins;
  • 4 player help sheets;
  • 1 4-folded cardboard;
  • 1 instructions;
  • 1 d12 die.
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