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Designed by Alexander Pfister Ages 12+ 1-4 players 30 minutes per person 3.89/5 complexity Economic; Contracts; Events; Income; Scenario/Campaign Game; Set Collection; Stock Holding; Tech Trees / Tech Tracks; Track Movement; Variable Set-up
Designed by R. Eric Reuss Ages 13+ 1-4 players 90-120 minutes 4.04/5 complexity Territory Building; Action Retrieval; Area Majority; Cooperative Game; Events; Hand Management; Modular Board; Set Collection; Variable Powers; Variable Set-up