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  • Operation: Market Garden Campaign

    July 19, 2010

    Firestorm is here again!

    Throughout the end of July and into early fall, Gamescape North is again presenting a very special summer Flames of War campaign, and it’s open to all Late-War players of all army sizes. Raging battles will be fought over precious rail resources, important bridgeheads, and quaint Dutch townships. Army commanders will conspire under low light with their generals to devise the best and most efficient battle plans. And the spoils shall go to the victor – of which there can be only one. And did we mention the loot?

    We’re taking a magnetic version of the Firestorm: Market Garden map board and hanging it on the wall to track progression in the campaign for all to see. Every player will choose an army and spend time with other commanders on their side, as well as their commanding general, plotting their turn’s movement and strategy. And we’ll be throwing down across the network of bridges and rivers of the Netherlands throughout four weekends in July and August. The more games that are played, the better your team will do, and all commanders really need to know are the basic Flames of War rules and some introductory campaign elements that will be explained on the first day. Specifics are below.

    When: We’ll be playing the Bridge Too Far Campaign, which will have five turns over five weekends. It’s very low-commitment because we know everyone’s very busy with lots of things, and we want as many people to join as possible. To this end, we’ll be meeting on Saturdays: July 24th, August 7th, August 21st, September 4th, and September 18th. Game times will be between 12 noon and 6pm. Players need not attend every Campaign Turn, but the more you play, the better chance your side has of winning.

    Organization: All Late-War armies are permitted, of almost any size. Because commanders (you) will be challenging other players, you get to mutually decide on a points value with the enemy. Some battles might be 1000-points and some could even be 3000-points, if time permits. This means you’ll want to bring a force with lots of pre-designed modularity so you can adapt to the agreed-upon points value. All army lists from FoW 2nd Edition Late-War books will allowed, as well as any Official .pdf lists from the Battlefront website. We’ll be checking all lists before the battles, so please check your composition carefully! There are provisions within the campaign rules for all nationalities, which means that everyone can play – even Eastern Front armies.

    Hierarchy: Darren and Nick will be taking the coveted jobs of Army Generals – one for the Allies and one for the Axis. You’ll file in behind them and work as a council of war to determine the best course of action before every turn. They’ll be doing all the administrative work, but you can bet you’ll see them on the battlefield, as well. Your job, of course, is to destroy the enemy at any cost, and there a variety of ways in which you’ll be able to help your respective war effort.

    Again, the first meeting will be Saturday, July 24th 12-6pm. We’ll gather in the back of the store and give a brief explanation of the campaign rules, which include the following themes: map movement, capturing territory and calculating victory points, formulating battle plans, lines of supply, Divisional Support (Firestorm troops), aircraft missions, and a few other relevant rules. Then we’re off to battle! We’ll have boards set up with easy modularity for different terrain types, and we’ll have a table to roll on of available scenarios. But don’t get mired in the organization – that’s what we’re here for. You just come and play.

    Entry for five weeks of play will be a flat fee of $10. We will, indeed, have prizes for certain categories of commanders, including Best General, Best Sportsman, Best Painted, and some surprise categories at the end of the campaign. We think this is going to be an absolute blast, and we hope you’ll come join the fray! Please direct any questions to us below, and let us know ASAP if you plan on signing up. The recruitment sheet is on the counter in the store, and we can easily add your name if you intend to join. Hope to see you on July 24th!

    July GRPA

    July 14, 2010

    Click the link for the official lineup of role-playing games scheduled for our next GRPA event on Monday, July 26th. Have a look below, and if you’d like to join us for any of these sessions, please select a game in which you’d like to participate and either call or write us back with your name and selection. All games are free and will be filled on a first-come, first-serve basis, and you’ll be responded to immediately with your status in the game.

    What’s GRPA? Find out here!

    July GRPA Game Schedule

    Tournament Series: Warhammer

    July 12, 2010

    This coming Saturday sees Gamescape’s first official tournament for the brand new Warhammer Fantasy 8th Edition! We’re wasting no time in inviting all fans of the game to join us for a day of pitched battles, whether you’ve read the new book or not. The format is thus: we’ll be running a standard, three-round tournament with 1500-pt armies using the new comp rules from 8th edition (at least 25% core models; no more than 25% for Lords, Heroes, & Rare; 50% Special). The 8th Edition .pdf updates are up on the GW website, so make sure your army list conforms to the new info. For those who don’t have a full army ready yet, we’ll also be running a 500-pt Team Mega-Battle. For this, you can bring just a couple of units and we’ll set up a huge table so you can play around with the new rules without sacrificing your good name or terrifying reputation. Either way, Gamescape’s got you covered!

    Saturday, July 17th 12-6pm
    Warhammer Fantasy 8th Ed. Tournament
    The awesome new edition of Fantasy Battles!

    The idea behind Gamescape’s Tournament Series sprang from wanting to provide our gamers with one set Saturday per month in which they could compete for cool prizes in a variety of games. To this end, we’ll be hosting a tournament each month with plenty of warning for people to prepare, practice, and read up on the rules to get ready. It’s a great chance for skilled and passionate players to show both their competence and gamesmanship, and also a cool environment to allow newer players to practice their chops as they work their way up to mastering their favorite sets of rules.

    Magic 2011 Core Pre-Release Plus

    July 1, 2010


    The new Magic set is right around the corner, and we’ve got a trio of great events planned for the week ahead at Gamescape. Whether you want to run some competition before the boosters hit the street or join your friends in ripping open packs on the release day, we’ve got you covered. Read on for details on all three events and how you can be a part of the fun.

    MTG 2011 Core Set Pre-Release TournamentSunday, July 11th @ 12:00 Noon

    Continuing our very fun and successful series of Magic events, Gamescape is pleased to be hosting another Magic: The Gathering Pre-Release spectacular! The new core set, Magic 2011, releases on Friday, July 16th. Our Pre-Release will take place one week before then on Sunday, July 11th at 12:00 noon. The format for this event will be a Sealed Tournament.

    If you’re interested in attending the tournament, we ask that you please sign-up ahead of time, as we have limited space for the event. You can do this in a number of ways: either by calling the store, sending an e-mail, or by dropping into the store in-person. There are 40 spaces available, so be sure to reserve yours soon! We ask also that you please arrive to the tournament by 12:00 noon in order to purchase your entry package, which will consist of six MTG 2011 booster packs for $30.00. All registered entrants will also get a pre-release foil promo card (while supplies last) of Sun Titan.

    The Sealed Tournament will consist of one flight of entrants with the goal of the event to be completed by 6pm. Prizes will be given in the form of MTG 2011 booster packs, promo cards, and some other nifty prize support that we have in the store. We regret that we will not be admitting players after 12:00pm SHARP, provided that there is space left on the day of the event. Please arrive as early as you can.

    MTG 2011 Core Set Release TournamentFri, July 16th @ 6pm

    If you’re not able to make the Pre-Release, we’ll be holding another Release Tournament on the day that MTG 2011 comes out. If you’re interested in attending, please arrive before 6:00pm to sign in and purchase your cards package under the same format as above. This Sealed Tournament will consist of multiple 8-person pods which will each last three rounds, with the goal of each mini-tournament to be done by 10pm. Please sign up early to ensure a spot in the tournament.

    MTG 2011 Core Set Launch PartySat, July 17th @ 12pm

    Join us for our MTG 2011 Launch Party on the weekend after its release! All day in the store, 12 noon to 6pm, we’ll be running booster drafts and casual play. No matter what your play-style is, you’ll find some options for a good day spent with the new set.

    Launch Party Booster Draft (1pm)
    We’ll be organizing a Booster Draft tournament shortly after people arrive, preferably organized into 8-person pods. Entry will be $15 for three boosters (all three MTG 2011), with boosters given out as prizes according to placement, as well as foil promo cards also added in for extra prizes!

    Launch Party Open Dueling
    Magic players also have the option to sign up for Open Dueling. Open Dueling is an informal and flexible format ideal for new or returning Magic players. Entry fee payment ($15) will entitle you to one Intro Pack, one Open Dueling Results Card, and one special foil promo card (while supplies last). After you complete five matches the organizer will reward you with one complementary Magic booster pack.

    Special Box Discounts
    We’re offering 20% off the retail price on full boxes of new MTG 2011 boosters if you’re in our Customer Rewards system or if you sign up for our program. The points that you accrue on the purchase will also be tallied on your account. Individual boosters will remain at the standard retail price of $3.99. In addition, WotC is offering a special foil promo card of Birds of Paradise to anyone who purchases a full box of boosters from us.

    Dresden Files is Here!

    June 28, 2010

    The wait is over – the Dresden Files RPG is finally here! For those of you who have pre-ordered with us, your books are under the counter and ready for pick-up. We also have a pretty good stock of extras for late-comers, so you can get a hold of them even if you’re late on the draw. Based on the buzz about the great setting and smooth port of the FATE system for DFRPG, we’re expecting this to be one of the best role-playing sellers of the year – and some great stories will surely be told!


    Keep in mind that these books, as well as everything that Evil Hat produces, are part of the Evil Hat .pdf Guarantee: you get both digital and physical copies of any book they produce when you buy from your FLGS. You’re supporting the independent RPG industry and you’re contributing to your local game store. And you’re showing the big guys that both types of media can exist in the same market without ostracizing the brick-and-mortar stores that do so much to promote gaming and gaming communities. It’s a win-win-win situation, and Evil Hat deserves a ton of praise for it.


    Have look on the Evil Hat DFRPG page and see what they’ve got to offer. Pop in and buy something from us. We’ll hand you over a digital copy of any  of their books you’ve purchased in .pdf on the media of your choice.  This offer goes for the entire line of Evil Hat’s amazing RPGs, including Spirit of the Century, Don’t Rest Your Head, Swashbucklers of the 7 Skies, and more. You buy the book at Gamescape, and you also get the .pdf right then and there. We love this partnership, and we hope it’ll be the wave of the future as more publishers see the benefits both ways.

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