Ars Magica 5E: Core Rulebook

$35.00
Article number: ATG-0205
Availability: In stock (1)

Ars Magica at a Glance

  • Play magi and their loyal companions and grogs in the fantastical world of medieval Mythic Europe.
  • Explore this benchmark roleplaying system with a focus on storytelling and troupe-style play.
  • Over 40 expansions, supplements, and scenarios make gaming in Mythic Europe easy and fun.

What is Ars Magica?

Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and servants, unlocking secret powers and creating wonders. You and your friends will also portray the loyal companions and grogs who stand with the magi, as a buffer between them and the mundane world that often misunderstands their power and motives. When adventures draw you out into the medieval world of Mythic Europe, your stories are the stuff of legend.

Ars Magica is a roleplaying game aboutsorcerers and their allies in Mythic Europe. This flexible, deeply built world can support games that are historically accurate or fantasy-based, epic or small scale, political or personal.

Players work together to tell the story of their covenant — all of the magi, their companions, and grogs. This history can span decades. It might be heroic, tragic, or both in turn. The covenant could influence the entirety of Mythic Europe or the fates of a small corner of the world.

Spells will be cast. Duels won and lost. Houses may rise and fall. But magic is forever.

Grimoire: Gameplay Basics

Ars Magica is a troupe-style, storytelling game. This means that players will not only play a magus, but also the companions and grogs who serve them. Each of these characters contributes to the covenant they belong to, and therefore to the story itself.

The game is famous for its magic rules, which set a new standard for RPG magic systems. The system is divided into arts, each of which comes with a set of verbs and nouns (called Techniques and Forms). Players simply put them together into phrases like "Control Fire" to represent what they want to do.

This fifth edition core book contains all of the rules you need to play, and there are many supplementary books in the series to help develop your campaign.

0 stars based on 0 reviews