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The first Paranoia expansion deck adds more than four dozen new mutant powers to be inflicted upon your players!
To use this supplement, a Games Master will require RuneQuest, RuneQuest Companion and Glorantha - The Second Age.
To use this supplement, a Games Master will require RuneQuest, RuneQuest Companion and Glorantha - The Second Age.
Includes 15 different experiments that almost ended all that we know, love, hate, like, like-like and pretty much everything.
Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present.
The Traveller Core Rulebook contains everything you need to begin exploring the galaxy.
RuneQuest Pirates brings the golden age of piracy to life! The shining blue waters of the Caribbean lie before you...
Military Vehicles contains everything a Traveller needs for self-defence on the road, in the wilderness and in the skies.
The Games Master’s Handbook is an invaluable resource for any RuneQuest game. Inside you will find rules and information for running smooth RuneQuest campaigns.
RuneQuest Legendary Heroes is a sourcebook that allow creating truly powerful characters. Inside there are: New advanced skills; Mass Battle Rules; Advanced Legendary Abilities; More Runes and Spells; Artefacts; & More beasties.
Additional rules, including the Sorcery, Enchantment, Spirit and Divine Magic systems, new character creation options, additional skills, equipment modification rules, "Between Adventures" rules, Reputation, temples, basic naval travel and rules.
Monster Coliseum details dozens of creatures for RuneQuest II, featuring notes on how they fight along with their preferred combat styles.
RuneQuest: Spellbook is a gateway to hundreds of new magical spells and abilities for characters and monsters throughout the RuneQuest game settings.