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Designed by Yves Tourigny Ages 14+ 1 player 30 minute playtime 2.25/5 complexity Card Game; Horror; Hand Management; Open Drafting; Set Collection
A formidable HQ choice to lead your Aeldari army Wield a wide variety of powerful wargear, fully cross compatible with the winged Autarch Choose between three heads and two different torsos
A long-ranged and stealthy Troops choice for your Aeldari army Equip your Rangers with a gloom field or wireweave net Includes a wide variety of hooded, helmeted, and unhelmeted heads, plus a choice of poses
A swift and stealthy Fast Attack choice for your Aeldari army Snipe enemy leaders from atop advanced jetbikes Can be built with Ranger helmets or bare heads
A monstrously powerful HQ choice for your Aeldari army Bring ruin to your foes with the blazing embodiment of a shattered god Your choice of three heads and three cosmetic variant weapons
This kit is comprised of 36 plastic components, with which you can assemble one Vox-Antenna and one Auspex Shrine. These miniatures are supplied unpainted and require assembly
Designed by Uwe Rosenberg Not a stand-alone game. Requires a copy of Agricola to play.
The “Interactive Adventure” series by Lookout Games is a story game in book format.
A full-blown D20 role play system tested by thousands worldwide. Thjis is the do-anything, fast, friendly rules set you've been looking for.
Designed by Phil Yates Ages 14+ 3-4 players 90 minute playtime 2.00/5 complexity Negotiation; Territory Building; Action Points; Area Majority; Dice Rolling; Events; Modular Board; Trading; Variable Powers; Variable Set-up; Worker Placement
Designed by Donald X. Vaccarino Not a stand-alone game. Requires a copy of Dominion to play.
Designed by Unai Rubio Ages 10+ 2 players 25-35 minute playtime 2.24/5 complexity Card Game; Area Majority / Influence; Open Drafting; Set Collection; Tug of War
Designed by Dávid Turczi Ages 14+ 1-4 players 90-120 minute playtime 4.00/5 complexity Miniatures; Science Fiction; Wargame; Grid Movement; Hand Management; Point to Point Movement; Simulation; Team-Based Game; Variable Player Powers
Lead your Grey Knights with this legendary hero, wielding a cursed sword A HQ choice capable of besting nearly any foe in combat Able to shrug off grievous wounds and launch psychic assaults
The essential guidebook for collectors of the Grey Knights 32 datasheets for all the warriors available to the elite warriors of the Ordo Malleus Includes Relics, Stratagems, secondary objectives, Warlord Traits, Crusade rules, and loads more
A selection of Thousand Sons units ideal for starting or expanding an army A Combat Patrol-sized force in a box Contains 26 multipart plastic miniatures
Artist: Jason Taylor 300 piece puzzle Completed size: 18" x 24"
Designed by Reiner Knizia Ages 10+ 1-4 players 60-90 minute playtime 2.32/5 complexity Fantasy; Fighting; Area Movement; Cooperative Game; Deck, Bag, and Pool Building; Dice Rolling; Once-Per-Game Abilities; Open Drafting
Designed by Gregory Skulnick Ages 14+ 2-5 players 20 minute playtime Auction/Bidding; Betting and Bluffing; Deduction; Hand Management; Push Your Luck; Set Collection; Variable Player Powers
Designed by Martí Lucas Feliu, Josep Izquierdo Sánchez Ages 14+ 1-8 players 60 minute playtime 1.50/5 complexity Card Game; Deduction; Murder/Mystery; Communication Limits; Cooperative Game; Hand Management; Memory
Daring Tales of Chivalry Compendium is a set of five Savage Worlds adventures set in a medieval England full of mystery and where legends come to life!
Compendium of five complete Cyberpunk Adventures for the Savage Worlds System.
The Necropolis 2350 Adventure Compendium contains 7 complete adventures including maps, handouts and full monster stats.
Designed by Molly Johnson, Robert Melvin, Shawn Stankewich Ages 8+ 2-4 players 20-40 minute playtime 2.00/5 complexity Abstract Strategy; Card Game; End Game Bonuses; Grid Coverage; Pattern Building; Score-and-Reset Game; Set Collection