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Designed by Seth Jaffee
45-60 minute playtime
Medieval, Mancala, Rondel, Variable Player Powers
Fight, erect buildings, and earn prestige for your order before King Philip IV calls for your head!
In the year 1119 AD, the Crusading Orders were formed to protect the thousands of pilgrims who were travelling to Jerusalem. The knights were closely tied to the Crusades, and they were considered to be some of most highly skilled fighting units of that time. The orders grew in wealth and power for almost 200 years until King Phillip IV of France had them persecuted and arrested for reasons that are discussed by historians to this day.
Crusaders: Thy Will Be Done, a new game from designer Seth Jaffee (Eminent Domain, Terra Prime), will put players in the role as the leader of a Crusading Order. Using an innovative Mancala/Rondel mechanism, they will move their knights through Europe and the Middle East. They will battle with enemies, construct buildings, and train troops - all the while trying to be the order that has gained the most influence before the game comes to a close.
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