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Designed by Don Eskridge
20-40 minute playtime
Bluffing, Card Game, Deduction, Negotiation, Science Fiction, Hidden Roles, Team-Based Game, Traitor Game, Variable Player Powers, Voting
In this game of tactics and deception, you are secret agents, representing different roles within the famous factions vying for control amid the sands of Dune.
The goal is to learn the identities of your foes whilst protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power.
Pay close attention to determine your allies and enemies, then defend your allies, and attack your foes to secure victory.
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