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  • AEG The Guild of Merchant Explorers
  • AEG The Guild of Merchant Explorers

The Guild of Merchant Explorers

Excl. tax

Designed by Matthew Dunstan, Brett J. Gilbert

Ages 14+
1-4 players
45 minute playtime
2.09/5 complexity

Adventure; Exploration; Hexagon Grid; Hidden Victory Points; Line Drawing; Network and Route Building; Pattern Movement

In stock

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.



  • 8 Double-Sided Maps
  • 1 Exploration Board
  • 24 Goal Cards
  • 52 Village Tokens
  • 144 Explorer Cubes
  • 16 Discovery Towers
  • 32 Trading Post Tokens
  • 75 Coin Tokens
  • 40 Treasure Tokens
  • 16 Crystal Tokens
  • 5 Solo Mode Era Tokens
  • 28 Investigate Cards
  • 40 Treasure Cards
  • 1 Rulebook
Designer: Brett J. Gilbert / Designer: Matthew Dunstan / Medium-Light Complexity