Red Dragon Inn
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The Red Dragon Inn
Designed by Cliff Bohm, Geoff Bottone, Colleen Skadl
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
The Red Dragon Inn is a modular game with standalone base games and numerous expansions. As long as you have at least one of the base games you can mix and match characters from any of the RDI products, letting you build the party composition of your choice! Each of the box sets includes 4 unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes at least one character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection 2-5 players).
Red Dragon Inn 1:
Deirdre the Priestess: Deirdre uses the power of the Goddess to protect and heal her friends and to smite the wicked creatures of the deep dungeons. She’ll also smite anyone who treats her like a bimbo, even though she’s not above working her good looks get her way.
Fiona the Volatile: This brash warrior maiden is quick with a sword… or axe, or dagger, or any other sharp or pointy thing she can get her hands on.
Gerki the Sneak: Gerki’s a shifty halfling whose pockets are always full of gold. A master of poisons, mechanisms, and stabbing people in the back, Gerki has saved the lives of his friends many, many times. Of course, if he wasn’t so darn useful they most likely would have killed him by now!
Zot the Wizard: Zot might have had a cushy job teaching magic theory at the Wizards’ College, had he not been saddled with Pooky, a psychotic, binge drinking bunny rabbit, as his familiar.
Red Dragon Inn 2:
Eve the Illusionist: Eve defies description, mostly because no one knows exactly what she really looks like without her illusions. Her powers have saved her fellow adventurers countless times from extremely gullible monsters.
Fleck the Bard: Fleck is a dashing half-elf, always ready with a smile or a song. His heroic tales and stirring lute-playing raises his friends’ spirits, filling them with courage as they face the horrors of the deep dungeon.
Dimli the Dwarf: Dimli loves gold, axes and ale. He always seems to have a stash of gold secreted away somewhere. He’s really, really good with his Dwarven Axes. He’s not so good with darts, though. When he starts playing, duck.
Gog the Half-Ogre: Gog the Half Ogre is big, green, and dumb. But he tries hard. He’s really a nice guy once you get to know him… if you can get past the smell and the fact that he’s got two left feet. Never, ever Dance with Gog! As you can guess, hanging around with Gog is likely to get you hurt.
Red Dragon Inn 3:
Wizgille the Tinkerer: Wizgille is a Gnomish Artificer. Her brilliance with gadgets is surpassed only by her enthusiasm for tinkering with them–often with disastrous results. When Wizgille tests a new device, watch out! It could do something impressive, or it could blow up in everyone’s faces!
Brewmaster Phrenk: Phrenk is a Troll Alchemist. His skill as a potionmaster is unmatched, but he’s not above using his skills for the “lowly” art of creating specialty drinks for his friends. He is a laid-back, live-and-let-live kind of a guy. But don’t make him angry, because he is, after all, a troll.
Kaylin the Renegade: Kaylin is a tiny Pixie Enchanter with a big chip on her shoulder. The whole cutesy pixie thing didn’t suit her, so she left The Grove and set out on her own. Wulfric is a wolf who is neither tiny, nor has a chip on his shoulder. Between her magical skills and his brute strength, they are a match for any dungeon’s monsters.
Serena the Pious: Serena would have died if she hadn’t been such a cute baby. The Paladins who found her could not bring themselves to slay her as they did the other Orcs in her village. Seeing no other option, they took her in and tried to raise her as one of their own. Even with her training, she is always at risk of succumbing to her chaotic orcish instincts, so she must be ever-vigilant to stay on the righteous path.
Red Dragon Inn 4:
Captain Whitehawk: Captain Whitehawk is the stalwart master of the Crimson Drake. She’s a natural leader with years of experience and a wit as sharp as her saber. She’ll take the crew to hell and back for adventure and loot, and make damn sure they have a roaring good time while they’re at it.
First Mate Remy: Remy is an honor-bound swashbuckler from a faraway land. As First Mate, he keeps the crew in line. He’s always the first to step in and break up a fight. The more experienced members of the crew know it’s better to back down before they get on his bad side.
Bryn the Boatswain: One of Captain Whitehawk’s oldest friends, Bryn is tough as nails and knows how to keep a ship afloat. When she’s not making repairs or loading the stores, she enjoys sparring with the crew… all of them… at the same time…
Tara the Navigator: Tara was born blind, but with the gift of second sight. With her knack for seeing the future, she is an invaluable, if unlikely, navigator for the Crimson Drake. After predicting countless storms and monster attacks, she has earned the trust of Captain Whitehawk and her crew.