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  • Rio Grande Games Space Station Phoenix
  • Rio Grande Games Space Station Phoenix
  • Rio Grande Games Space Station Phoenix
  • Rio Grande Games Space Station Phoenix

Space Station Phoenix

$79.95
Excl. tax

Designed by Gabriel J. Cohn

Ages 14+
2-4 players
60-120 minute playtime
2.93/5 complexity

Science Fiction; Space Exploration; End Game Bonuses; Income; Ownership; Variable Player Powers; Variable Set-up; Worker Placement

In stock

The Galactic Council is considering expansion into a recently discovered solar system, one with a yellow dwarf star and some interesting-looking planets, including one that holds a species that could soon develop the technology required to join them. Before establishing a permanent home in the system, the Council needs a space station as a base of operations. There are lucrative government contracts to be awarded, and the player who can build the best station will have the inside track.

You have assembled a rag-tag fleet of ships. They don’t look like much, but they contain the one thing you need to build the station – Metal. You will need to dismantle this fleet, one ship at a time, to get it. Each time you turn a vessel into metal, your action options become more limited.

Do you dismantle your last fast Transport ship – your only lifeline back to the Council HQ? Or the Terran Expedition craft you use to travel down to that little blue planet to gather the food and  water your workers need to survive?

Assemble your fleet to build Space Station Phoenix!

Space Station Phoenix is a worker-placement and resource management game set in one of Earth’s possible futures. The players are representatives of the Galactic Council, sent to Earth to build space stations to observe and perhaps interact with humanity.

Players begin the game with nine ships and a station hub. These ships act as action spaces that players use to gather resources, explore the nearby planets, and build their stations. Turns are fast and straightforward; either take ship action or take income.

Many games start players off with a small resource engine which they build up to a bigger one. In Space Station Phoenix, players start with the best production engine they will ever have and proceed to break it down part by part. As the game progresses, their actions get more efficient, but the number of ways to take those actions starts to diminish.

Space Station Phoenix also features deep re-playability with millions of possible starting positions and station parts combinations.

Rulebook

Designer: Gabriel J. Cohn / Medium Complexity