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  • Sinister Fish Games Streets
  • Sinister Fish Games Streets
  • Sinister Fish Games Streets

Streets

$35.00
Excl. tax

Designed by Haakon Gaarder

Ages 13+
1-5 players
30-60 minute playtime
2.00/5 complexity

City Building; Set Collection; Tile Placement; Variable Player Powers

In stock

The city was once a small and sleepy town, but the affordable properties have attracted artists, startup companies, and families. Celebrities and influencers are moving in, and after some recent archeological findings, the tourist industry is booming. Street by street, the city is transforming into a centre of culture and commerce.

Players are investors creating attractive new streets in the growing city, investing in new businesses and homes. Some streets will become hotspots for hipsters, others will be dominated by tourists or families with children. Others still will become designated shopping areas. Where will your Microbrewery profit the most? What is the best location for a Toy Store? What kind of environments are the other investors creating, and can you exploit their work for your own gain?

As each street is completed, the people on it will move to new buildings that interest them - hopefully one of your buildings in an up-and-coming street. Can you compete with the hype of your rivals and grow your following over time? To earn the most money and win the game you need to manage your limited investment funds cleverly, planning ahead while keeping your mind open to fresh opportunities.

Streets is a tile-laying game where players build a city together. Each building has a simple valuation formula which earns money for the owner when the street is scored. Valuations are affected by the other buildings in the street, so smart placement is essential to maximise profit. On top of this, the city is populated by hipsters, families, shoppers and tourists, each with their own preferred building type. Cleverly located properties can benefit from the growing crowds of people who further increase the value of the buildings they visit.

Optional expansion modules add powerful asymmetric player abilities, and extra layers of strategy & tough decisions.

 

Rulebook

Designer: Haakon Gaarder / Medium-Light Complexity

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