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Designed by Viktor Kobilke, Alexander Pfister Ages 12+ 1-4 players 75-150 minute playtime 3.71/5 complexity Economic; Science Fiction; Hand Management; Investment; Stock Holding; Variable Player Powers
Designed by Tom Russell Ages 14+ 3-5 players 60 minute playtime 2.90/5 complexity Economic; Trains; Network and Route Building; Stock Holding
Designed by John Bohrer Ages 14+ 3-5 players 60 minute playtime 2.88/5 complexity Economic; Trains; Auction/Bidding; Network and Route Building; Stock Holding
Designed by Alexander Pfister Ages 12+ 1-4 players 30 minutes per person 3.89/5 complexity Economic; Contracts; Events; Income; Scenario/Campaign Game; Set Collection; Stock Holding; Tech Trees / Tech Tracks; Track Movement; Variable Set-up