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  • Skybound Games Valor and Villainy: Minions of Mordak
  • Skybound Games Valor and Villainy: Minions of Mordak
  • Skybound Games Valor and Villainy: Minions of Mordak

Valor and Villainy: Minions of Mordak

$40.00 $28.00 Excl. tax

Valor and Villainy: Minions of Mordak

Ages 12+
2-6 Players
90-150 Minute Playtime
2.31/5 Complexity

In stock

Valor and Villainy: Minions of Mordak

Designed by James Van Niekerk

  • Ages 12+
  • 2-6 Players
  • 90-150 Minute Playtime
  • 2.31/5 Complexity
  • Dice
  • Fantasy
  • Exploration
  • Battling
  • Variable Player Powers
  • Modular Board
  • Team-Based
  • Hand Management
  • Exploration

 

The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutably trusted adviser, Evil Wizard Mordak, claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…

Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard, Mordak, and the rest form a band of Allies called the "Order without Borders", who must halt his path of destruction! The game focuses on a strong and playful theme, capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!

Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun, plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back, drawing upon all of their cunning and evil genius to win the game for themselves!

The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace, however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer, yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!

 

Contents:

  • 9 Hero / Villain Character boards
  • 9 Hero / Villain standees 7 Standee bases
  • 1 Procession of Horrors board
  • 1 Initiative token
  • 2 Defender markers Spells
  • 32 Blue Arcane Spell cards (attacks & tricks)
  • 32 Gold Divine Spell cards (support & healing)
  • 46 Purple Void Spell cards (mayhem and ruin)

 

  • 35 Chump Minion cards +cover card ( Size: 1)
  • 12 Elite Minion cards + cover card ( Size: 2)
  • 9 Boss Minion cards + cover card ( Size: 3)
  • 45 Treasure cards
  • 1 Gust Van Sant card
  • 6 Novice Action dice (white )
  • 6 Adept Action dice (yellow )
  • 6 Master Action dice (red )
  • 5 Double-Sided Hawkemoor Region tiles
  • 10 Tier I Region tiles
  • 13 Tier II Region tiles 
  • 7 Tier III Region tiles
  • 3 Loot Stash cards
  • 12 Quick-Rules Aid cards
  • 14 Health (HP) / Action markers
  • 54 Novice dice tokens (white)
  • 84 Adept / Master dice tokens (yellow / red)
  • 30 XP tokens 30 Plus-One tokens
  • 3 Soul tokens
  • 5 Dojo Crystal tokens
  • 2 Labyrinth markers
  • 5 Woeful Sheep tokens

Rulebook

Designer: James Van Niekerk / Exploration / Hand Management / Medium-Light Complexity

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