Witch Hunter: The Invisible World - Core Rules
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Set sail for a new world of horror!
"Behold, I give unto you power to tread on serpents and scorpions, and over all the power of the enemy: and nothing shall by any means hurt you." Luke 10:19
The 17th Century - America was a vast unknown land, peopled by cultures alien and savage to European sensibilities. All the mundane dangers this New World held paled in comparison with what lay unseen, glimpses captured only out of the corner of the eye. The old Myths and Legends were not meant to entertain, but to warn: Beware what dwells beyond or you will not live to regret it! With creatures both foul and fell, Diabolists and Necromancers leading the Corrupted in an orgy of blood and death, and the countless minions of the Adversary seeking to turn the righteous away from the light - what stands between them and the innocent?
Only an elite few, known as With Hunters!
Witch Hunter: The Invisible World is a role-playing game of swashbuckling adventure and colonial horror set in a land much like our 17th Century. Designed to accentuate the telling of a gripping story, Witch Hunter: The Invisible World uses an elegant and robust system that provides you with everything needed to bring the Witch Hunter world to life.