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Two teams struggling over the supremacy of Sicily during the Great Mafia War.
Designed by Johannes Schmidauer-König Ages 10+ 2-4 players 30-45 minute playtime 2.40/5 complexity Card Game; Territory Building; Hand Management; Network and Route Building; Set Collection; Simultaneous Action Selection
Designed by Mathias Wigge Ages 14+ 1-4 players 90-150 minute playtime 3.71/5 complexity Economic; End Game Bonuses; Hand Management; Hexagon Grid; Income; Open Drafting; Set Collection; Tile Placement; Variable Player Powers; Variable Set-up
Designed by Alexander Pfister Not a stand-alone game. Requires a copy of Maracaibo to play.
Designed by Carlo Bortolini Ages 10+ 2 Players 30 minute playtime 2.18/5 complexity Card Game; Fantasy; Fighting; Hand Management; Open Drafting; Race; Variable Player Powers
Designed by Alexander Pfister Ages 14+ 1-4 players 80-160 minutes 3.70/5 complexity Civilization; Economic; Exploration; Industry / Manufacturing; Territory Building; Contracts; Follow; Income; Tile Placement; Variable Set-up; Worker Placement
Designed by Stefan Bauer Ages 12+ 1-4 players 60-120 minute playtime 3.20/5 complexity Industry / Manufacturing, Action Retrieval, Card Drafting, Contracts, Follow, Hand Management
Imperial Steam Ages 12+ 2-4 players 90-120 minute playtime 3.85/5 complexity
Designed by Rolf Sagel & André Spil Ages 12+ 2-5 Players 120-150 Minute Playtime 4.29/5 Complexity Economic; Industry / Manufacturing; Territory Building; Action Points; Area Majority / Influence; Contracts
Curious Cargo Ages 12+ 2 Players 30-60 Minute Playtime 3.14/5 Complexity
Designed by Alexander Pfister Ages 12+ 1-4 players 30 minutes per person 3.89/5 complexity Economic; Contracts; Events; Income; Scenario/Campaign Game; Set Collection; Stock Holding; Tech Trees / Tech Tracks; Track Movement; Variable Set-up