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60-100 minute playtime
Designed by Alexander Pfister, Arno Steinwender
Fifteen years ago, the mysterious secret society “Cloud” sabotaged countless oil production sites to destabilise the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia.
An innovative card-sleeving system makes possible a new, more immersive, form of resource gathering. Players try to predict which cloud-covered terrain will contain the desired amount of resources, or where additional actions are possible. Resources allow players to develop useful upgrades for their airships, or attract new crew members.
CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. For a regular board game experience, you can also play stand-alone story spin-offs as single scenarios while still capturing all that CloudAge has to offer!
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