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Designed by Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka, Jack Reda Ages 14+ 2-4 players 60-90 minute playtime 2.67/5 complexity Science Fiction; Area Majority / Influence; Wargame
Designed by Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka, Jack Reda Not a stand-alone game. Requires a copy of Dune to play.
Designed by Phil Yates Ages 14+ 3-4 players 90 minute playtime 2.00/5 complexity Negotiation; Territory Building; Action Points; Area Majority; Dice Rolling; Events; Modular Board; Trading; Variable Powers; Variable Set-up; Worker Placement
Designed by Don Eskridge Ages 14+ 4-8 players 20-40 minute playtime 2.00/5 complexity Bluffing, Card Game, Deduction, Negotiation, Science Fiction, Hidden Roles, Team-Based Game, Traitor Game, Variable Player Powers, Voting
Aliens: Another Glorious Day in the Corps Ages 14+ 1-6 players 1-2 hour playtime 2.73/5 complexity
Designed by Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka, Jack Reda Not a stand-alone game. Requires a copy of Dune to play.
Designed by Bill Eberle, Jack Kittredge, Peter Olotka Ages 14+ 2-6 players 120+ minute playtime 3.97/5 complexity Bluffing; Battling; Area Majority/Influence; Auction/Bidding; Political; Take That; Variable Player Powers