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Designed by Matt Carter, Justin Gibbs, Kyle Rowan Ages 14+ 2-4 players 30 minutes per player 3.08/5 complexity Action Points; Cooperative Game; Dice Rolling; Events; Scenario / Campaign Game; Storytelling; Team-Based Game; Variable Set-up
Designed by Isra C., Shei S. Ages 12+ 1-4 players 45-60 minute playtime 2.69/5 complexity Trains; Action/Event; Network and Route Building; Order Counters
Designed by Colby Dauch Ages 9+ 2 players 40-60 minute playtime 2.50/5 complexity Card Game; Fantasy; Fighting; Action Points; Dice Rolling; ; Take That; Variable Player Powers
Designed by Hjalmar Hach, Lorenzo Silva Not a standalone game. Requires a copy of Railroad Ink to play.
Designed by Ulric Maes Not a stand-alone game. Requires a copy of TIME Stories to play.
Designed by LeDupontesque Not a stand-alone game. Requires a copy of TIME Stories to play.
Designed by John D. Clair Not a stand-alone game. Requires a copy of Mystic Vale to play.
Designed by Eduardo Baraf, Steve Finn Ages 14+ 1-4 players 20 minute playtime 1.80/5 complexity Card Game; Set Collection
Designed by Paul Dennen Not a stand-alone game. Requires a copy of Dune: Imperium to play.
Designed by Haakon Gaarder Ages 13+ 1-5 players 30-60 minute playtime 2.00/5 complexity City Building; Set Collection; Tile Placement; Variable Player Powers
Designed by James Emmerson Ages 8+ 1-5 players 20 minute playtime 1.42/5 complexity Card Game; Communication Limits; Cooperative Game; Hand Management; Tile Placement
Designed by Michael Mulvihill Ages 10+ 1-5 players 60 minute playtime 2.21/5 complexity Horror; Miniatures; Action Points; Cooperative Game; Dice Rolling; Pick-up and Deliver; Point to Point Movement; Variable Player Powers; Variable Set-up
Designed by Peter Rustemeyer Ages 10+ 1-4 players 45-60 minute playtime 2.62/5 complexity Card Game; Exploration; Prehistoric; Action/Event; Cooperative Game; Memory; Scenario / Campaign Game; Simultaneous Action Selection; Variable Set-up
Double-sided pitch with matching dugouts A filthy pitch full of strange fauna favoured by the Nurgle team Includes special rules for both sides of the pitch
The first expansion for Warhammer Underworlds: Harrowdeep, featuring five characterful miniatures Contains 70 cards for your deck, including 20 universal cards Also contains 12 Grand Alliance cards that can be used by multiple warbands
Your first opportunity to get the Auric Flamekeeper and the Akhelian Thrallmaster Fyreslayers clash against Idoneth Deepkin in an attempt to protect the beleaguered magmahold of Ryftmar Includes 43x Citadel Miniatures, campaign booklet, a 56-page Warham
Includes 15 different experiments that almost ended all that we know, love, hate, like, like-like and pretty much everything.
Designed by Stefan Feld Ages 12+ 1-4 players 70-120 minute playtime 2.98/5 complexity Dice; Medieval; Territory Building; End Game Bonuses; Set Collection; Team-Based Game; Tile Placement; Worker Placement with Dice Workers; Tableau Building
Designed by Isra C., Shei S. Ages 10+ 1-4 players 30-120 minute playtime 2.79/5 complexity Economic; Area Majority / Influence; Dice Rolling; End Game Bonuses; Rondel; Victory Points as a Resource; Worker Placement
This kit comprises 17 plastic components with which you can assemble one Warboss in Mega Armour