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Designed by Luke Laurie Ages 14+ 1-5 players 30 min per player 3.24/5 complexity Fantasy; Dice Rolling; Hand Management; Modular Board; Variable Player Powers; Worker Placement
Designed by Gerard Ascensi, Ferran Renalias Ages 14+ 1-4 players 90 minute playtime 3.04/5 complexity Deck, Bag, and Pool Building; End Game Bonuses; Movement Points; Open Drafting
Designed by Manny Vega Ages 10+ 1-5 players 60 minute playtime 2.20/5 complexity Card Game; City Building; Fantasy; Contracts; End Game Bonuses; Hand Management; Modular Board; Worker Placement
Designed by Kevin Hamano Ages 10+ 2-6 players 10 minute playtime 1.17/5 complexity Real-time, Card Game, Cooperative Game
Brother's War Rerelease Schedule: Friday, November 18th 6:00pm - 10:00pm Saturday, November 19th 12:00pm - 4:00pm
Designed by Matthew O'Malley, Ben Rosset Ages 14+ 3-7 players 30 minute playtime 1.81/5 complexity City Building; Negotiation; Closed Drafting; Highest-Lowest Scoring; Neighbor Scope; Set Collection; Simultaneous Action Selection; Tile Placemen
Designed by Danielle Deley, Nathan Thornton Ages 10+ 2-5 players 15-30 minute playtime 1.50/5 complexity Card Game; Pattern Building
An indispensable guide for the Sons of Behemat and those who hire them All the rules and warscrolls you need to stomp the little folk into paste A giant stash of background lore, paint guides, awesome artwork, and more
This multipart plastic kit builds one Land Raider Proteus.
Designer: Ryan Lambert, Adam Rehberg Ages 10+ 1-6 players 70 min playtime 2.24/5 complexity Manufacturing; Puzzle; Exploration; Territory Building; Route Building; Drafting; Pattern Building; Simultaneous Selection; Tile Placement; Variable Power
Designed by Chip Cole Ages 10+ 1-4 players 30-45 minute playtime 1.80/5 complexity Fantasy; Area Majority / Influence; Contracts; Events; Once-Per-Game Abilities; Take That; Worker Placement
Designed by Viktor Kobilke, Alexander Pfister Ages 12+ 1-4 players 75-150 minute playtime 3.71/5 complexity Economic; Science Fiction; Hand Management; Investment; Stock Holding; Variable Player Powers