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Designed by Xavier Georges Ages 12+ 1-4 players 90-120 min playtime 3.80/5 complexity Economic; Action Retrieval; End Game Bonuses; Follow; Income; Network & Route Building; Tech Trees; Variable Phase Order; Worker Placement
Designed by Eric B. Vogel Ages 14+ 2-5 players 30-60 minute playtime 1.73/5 complexity Civilization; Territory Building; Area Movement; Dice Rolling; Tech Trees / Tech Tracks
Hansa Teutonica: Big Box Edition Ages 12+ 3-5 players 45-90 minute playtime 2.85/5 complexity
Designed by Martin Wallace Ages 12+ 2-4 players 120 minute playtime 3.17/5 complexity Card Game, City Building, Historical, Tech Trees / Tech Tracks, Race
Designed by Dennis K. Chan Ages 14+ 2-4 players 100 minute playtime 3.10/5 complexity Science Fiction; Space Exploration; Action Drafting; Area Majority / Influence; Events; Tableau Building; Tech Trees / Tech Tracks; Worker Placement
Cloudspire Ages 13+ 1-4 players 90-180 minute playtime 4.24/5 complexity
Designed by John Coveyou, Paul Salomon, Ian Zang Ages 14+ 1-5 players 45-75 minute playtime 2.80/5 complexity Contracts; Dice Rolling; Market; Open Drafting; Set Collection; Simulation; Tech Trees / Tech Tracks; Worker Placement
Black Orchestra Ages 14+ 1-5 players 90 minute playtime 2.41/5 complexity
Designed by Vital Lacerda Ages 14+ 1-4 players 80-150 minute playtime 4.65/5 complexity Economic; Space Exploration; Territory Building; Drafting; Contracts; End Game Bonuses; Income; Tech Trees; Tile Placement; Variable Order; Worker Placement
Brass: Birmingham Ages 14+ 2-4 players 60-120 minute playtime 3.92/5 complexity
Terra Mystica Ages 14+ 2-5 players 30 minutes per person 3.96/5 complexity
Designed by Alexander Pfister Ages 12+ 1-4 players 30 minutes per person 3.89/5 complexity Economic; Contracts; Events; Income; Scenario/Campaign Game; Set Collection; Stock Holding; Tech Trees / Tech Tracks; Track Movement; Variable Set-up
Gaia Project Ages 14+ 1-4 players 60-150 minute playtime 4.35/5 complexity