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Designed by Michael Menzel
60 minute playtime
Fantasy; Medieval; Cooperative Game; Scenario / Mission / Campaign Game; Storytelling
In England in 1193, the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff's guards and complete their adventures successfully?
In The Adventures of Robin Hood, players take on the role of Robin Hood and his companions, with the action taking place on a living game board with no set paths. The board changes over the course of each adventure, and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board "remembers" what players have already explored or found, and thanks to the special materials, the entire game can be set up and dismantled quickly.
Instead of using cards as in the author's Legends of Andor, the game tells the story of Robin Hood in a high-quality hardcover book, and depending on the decisions the players make, the story changes...
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