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Designed by Joe Hopkins Ages 10+ 1-5 players 60-90 minute playtime 2.48/5 complexity Animals; Dice; Environmental; Cooperative Game; Dice Rolling; Push Your Luck; Worker Placement with Dice Workers
Designed by Henry Audubon Ages 10+ 2-4 players 20-40 minute playtime 1.83/5 complexity Adventure; Animals; Environmental; Travel; Contracts; End Game Bonuses; Modular Board; Set Collection; Track Movement; Worker Placement
Includes detailed explorations of the lawful evil, neutral evil, and chaotic evil alignments, including example personas for your vile character.
Designed by Chris Bryan Ages 13+ 1-4 players 45 minute playtime Science Fiction; Set Collection; Tile Placement; Worker Placement
Designed by Marek Tupy Ages 10+ 3-6 players 30 minute playtime 2.00/5 complexity Card Game; Closed Drafting; I Cut, You Choose; Set Collection
Designed by Nathan Woll Ages 14+ 2-5 players 90 minute playtime 2.67/5 complexity Economic; Action Points; Chaining; Negotiation; Drafting; Pattern Building; Pick-up & Deliver; Tech Trees; Tile Placement; Variable Powers; Worker Placement
Designed by Gregory Skulnick Ages 14+ 2-5 players 20 minute playtime Auction/Bidding; Betting and Bluffing; Deduction; Hand Management; Push Your Luck; Set Collection; Variable Player Powers
This 28 page supplement contains all the rules that GM's and Players need to add Taint and Sanity to their RuneQuest games.
To use this supplement, a Games Master will require RuneQuest, RuneQuest Companion and Glorantha - The Second Age.
To use this supplement, a Games Master will require RuneQuest, RuneQuest Companion and Glorantha - The Second Age.
Designed by Josh Cappel, Daryl Chow Ages 13+ 1-5 players 60-90 minute playtime 3.45/5 complexity Science Fiction; Spies/Secret Agents; End Game Bonuses; Hand Management; Pick-up and Deliver; Push Your Luck; Semi-Cooperative Game; Set Collection
Designed by Friedemann Friese Ages 12+ 1-5 players 110-140 minute playtime 3.15/5 complexity Ancient, Economic, Farming, Auction: Dutch, Deck, Bag, and Pool Building, Hand Management, Market, Network & Route Building, Worker Placement
Designed by Stefan Bauer Ages 12+ 1-4 players 60-120 minute playtime 3.20/5 complexity Industry / Manufacturing, Action Retrieval, Card Drafting, Contracts, Follow, Hand Management
Designed by Stefan Kloß, Anna Oppolzer Ages 8+ 3-5 players 45 minute playtime 2.00/5 complexity Card Game; Auction: Sealed Bid; Push Your Luck; Set Collection
Designed by Andrew Beardsley Ages 10+ 2-5 players 45-60 minute playtime 2.00/5 complexity Fantasy; Maze; Zombies; Grid Movement; Pieces as Map; Tile Placement
Designed by Juliana Moreno Patel, Ariel Rubin Ages 14+ 4-6 players 90 minute playtime
Designed by Sarah Graybill, John Shulters Ages 14+ 1-4 players 30 minute playtime 2.50/5 complexity Memory; Puzzle; Communication Limits; Cooperative Game; Memory
Designed by Funko Games Ages 6+ 3-6 players 15 minute playtime Card Game; Dice Rolling; Player Elimination
Designed by Alf Seegert Ages 14+ 2-3 players 45 minute playtime 2.25/5 complexity Humor; Medieval; Religious; Area Majority / Influence; Hand Management; Open Drafting; Set Collection; Take That
Designed by Jeff LaFlam Ages 10+ 2-4 players 40-80 minute playtime 2.00/5 complexity Fantasy; Humor; Maze; Territory Building; Contracts; End Game Bonuses; Map Addition; Open Drafting; Set Collection; Tile Placement; Turn Order: Auction
Designed by Juliana Moreno Patel, Ariel Rubin Ages 14+ 4-6 players 90 minute playtime
Designed by Cole Wehrle Ages 10+ 1-6 players 45-150 min playtime 4.07/5 complexity Political; Action Points; Area Majority / Influence; Dice Rolling; Hand Management; Negotiation; Drafting; Scenario / Campaign Game; Storytelling; Variable Set-u
Designed by Serge Macasdar Ages 14+ 2-4 Players 120 Minute Playtime 3.27/5 Complexity Science Fiction; Space Exploration; Auction/Bidding; Deck, Bag, and Pool Building; Open Drafting; Worker Placement