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An indispensable guide for the Sons of Behemat and those who hire them All the rules and warscrolls you need to stomp the little folk into paste A giant stash of background lore, paint guides, awesome artwork, and more
This multipart plastic kit builds one Land Raider Proteus.
Designer: Ryan Lambert, Adam Rehberg Ages 10+ 1-6 players 70 min playtime 2.24/5 complexity Manufacturing; Puzzle; Exploration; Territory Building; Route Building; Drafting; Pattern Building; Simultaneous Selection; Tile Placement; Variable Power
Designed by Viktor Kobilke, Alexander Pfister Ages 12+ 1-4 players 75-150 minute playtime 3.71/5 complexity Economic; Science Fiction; Hand Management; Investment; Stock Holding; Variable Player Powers
Designed by Adrian Adamescu, Daryl Andrews Not a stand-alone game. Requires a copy of the base game to play.
Design districts and develop a system of cable car connections for San Francisco.
In this pack, you'll find: –31x warscroll cards, one for each Disciples of Tzeentch unit and Endless Spell. – 2x double-sided token sheets tailored to the spells, abilities, and tactics of the Disciples of Tzeentch
This set includes 20 six-sided, round-edged dice that measure 16mm along each edge. They are cast in a dark blue with yellow pips and a Disciples of Tzeentch icon on each 6 face.
Designed by John D. Clair Ages 10+ 2-9 players 45-60 minute playtime 1.43/5 complexity Betting and Bluffing; Dice Rolling; Race; Real-Time; Track Movement
Designed by Rob Heinsoo Not a stand-alone game. Requires a copy of the base game to play.
Designed by painters, for painters Clean brushes quickly and easily Grooves in the side make restoring your bristles to a point simple!
Designed by Nick Brachmann Not a standalone game. Requires a copy of the base game to play.
Not a standalone game. Requires a copy of the base game to play.
Designed by Nick Brachmann, Patrick Leder, Cole Wehrle, Joshua Yearsley Not a standalone game. Requires a copy of the base game to play.
Designed by Nick Brachmann, Patrick Leder, Cole Wehrle, Joshua Yearsley Not a standalone game. Requires a copy of the base game to play.
Designed by Jules Messaud Ages 8+ 2-4 players 25 minute playtime 1.69/5 complexity Ancient; City Building; Territory Building; End Game Bonuses; Layering; Open Drafting; Pattern Building; Tile Placement
Your guide to commanding the forces of the Cult Mechanicum in games of Warhammer: The Horus Heresy 152 pages of rules for units and wargear available to the Mechanicum, plus rules for Titans and Knights Includes lore and heraldry guides for a variety of
A tank of the line to provide Heavy Support for your Legiones Astartes armies Choose from a Predator cannon, gravis lascannon, volkite macro-saker, or graviton cannon, plus loads of additional weapons Hunt down a wide variety of targets and form armoure
Designed by James Kniffen Ages 14+ 1-8 players 90-120 minute playtime 3.22/5 complexity Science Fiction; Dice Rolling; Variable Player Powers
A full set of reference cards for Snotling player positions Track your team with blank cards for all six positions Includes Special Play cards exclusive to Snotling Teams
Mutated Troops for Chaos Space Marines Builds five hideously twisted Mutants and three fearsome Torments