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Designed by Carlo Camarotto, Francesco Testini Ages 8+ 2-4 players 30 minute playtime 1.67/5 complexity Abstract Strategy; Contracts; Income; Market; Matching; Resource to Move
Designed by James A. Wilson, Clarissa A. Wilson Ages 8+ 1-7 players 20 minute playtime 1.88/5 complexity Card Game; Closed Drafting; Cooperative Game; Set Collection; Tableau Building
Designed by Chris Handy Ages 14+ 1-8 players 25 minute playtime 1.90/5 complexity Betting and Bluffing; Dice Rolling; End Game Bonuses; Paper-and-Pencil; Race
Designed by John D. Clair Ages 14+ 2-4 players 45 minute playtime 2.25/5 complexity Card Game; Fantasy; Deck, Bag, and Pool Building; Push Your Luck
Designed by Frank West Not a stand-alone game. Requires a copy of Isle of Cats to play.
Designed by Paul Salomon Ages 10+ 1-4 players 45-90 minute playtime 2.75/5 complexity Animals; Economic; Action Retrieval; Contracts; Grid Movement; Open Drafting; Pattern Building; Tile Placement; Worker Placement
Designed by Eric B. Vogel Ages 14+ 2-5 players 30-60 minute playtime 1.73/5 complexity Civilization; Territory Building; Area Movement; Dice Rolling; Tech Trees / Tech Tracks
Designed by Nathan Woll Ages 14+ 2-5 players 90 minute playtime 2.67/5 complexity Economic; Action Points; Chaining; Negotiation; Drafting; Pattern Building; Pick-up & Deliver; Tech Trees; Tile Placement; Variable Powers; Worker Placement
Supplied with 10 Necromunda 25mm round bases. Rules for using these models in games of Necromunda can be found in House of Blades.
Designed by Carlo Bortolini Ages 10+ 2 Players 30 minute playtime 2.18/5 complexity Card Game; Fantasy; Fighting; Hand Management; Open Drafting; Race; Variable Player Powers
Designed by Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka, Jack Reda Not a stand-alone game. Requires a copy of Dune to play.
Designed by HeidelBÄR Games Team Ages 10+ 3-5 players 20 minute playtime 2.00/5 complexity Card Game; Hand Management; Matching
Designed by Corey Konieczka Ages 12+ 3-6 players 1-2 hour playtime 1.86/5 complexity Humor; Area Majority / Influence; Hidden Roles; Physical Removal; Roles with Asymmetric Information; Slide/Push; Team-Based Game
A formidable HQ choice to lead your Aeldari army Wield a wide variety of powerful wargear, fully cross compatible with the winged Autarch Choose between three heads and two different torsos
A long-ranged and stealthy Troops choice for your Aeldari army Equip your Rangers with a gloom field or wireweave net Includes a wide variety of hooded, helmeted, and unhelmeted heads, plus a choice of poses
A swift and stealthy Fast Attack choice for your Aeldari army Snipe enemy leaders from atop advanced jetbikes Can be built with Ranger helmets or bare heads
A monstrously powerful HQ choice for your Aeldari army Bring ruin to your foes with the blazing embodiment of a shattered god Your choice of three heads and three cosmetic variant weapons
Designed by Uwe Rosenberg Not a stand-alone game. Requires a copy of Agricola to play.
The “Interactive Adventure” series by Lookout Games is a story game in book format.
A full-blown D20 role play system tested by thousands worldwide. Thjis is the do-anything, fast, friendly rules set you've been looking for.
Designed by Phil Yates Ages 14+ 3-4 players 90 minute playtime 2.00/5 complexity Negotiation; Territory Building; Action Points; Area Majority; Dice Rolling; Events; Modular Board; Trading; Variable Powers; Variable Set-up; Worker Placement
Designed by Donald X. Vaccarino Not a stand-alone game. Requires a copy of Dominion to play.
Designed by Unai Rubio Ages 10+ 2 players 25-35 minute playtime 2.24/5 complexity Card Game; Area Majority / Influence; Open Drafting; Set Collection; Tug of War
Designed by Dávid Turczi Ages 14+ 1-4 players 90-120 minute playtime 4.00/5 complexity Miniatures; Science Fiction; Wargame; Grid Movement; Hand Management; Point to Point Movement; Simulation; Team-Based Game; Variable Player Powers