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Designed by Flaminia Brasini, Virginio Gigli, Simone Luciani Ages 14+ 1-4 players 90-120 minute playtime 3.96/5 complexity Action Drafting; Dice Rolling; Income; Set Collection; Variable Player Powers; Variable Set-up; Worker Placement
Artist: Rosalind Wise 1000 pieces Puzzle size: 25 x 20 in.
Artist: David Galchutt 1000 pieces Puzzle size: 25 x 20 in.
Create the perfect garden patterns for Queen Maria of Aragon.
Designed by Alexander Pfister Not a stand-alone game. Requires a copy of Maracaibo to play.
Designed by Carlo Camarotto, Francesco Testini Ages 8+ 2-4 players 30 minute playtime 1.67/5 complexity Abstract Strategy; Contracts; Income; Market; Matching; Resource to Move
Designed by James A. Wilson, Clarissa A. Wilson Ages 8+ 1-7 players 20 minute playtime 1.88/5 complexity Card Game; Closed Drafting; Cooperative Game; Set Collection; Tableau Building
Designed by Chris Handy Ages 14+ 1-8 players 25 minute playtime 1.90/5 complexity Betting and Bluffing; Dice Rolling; End Game Bonuses; Paper-and-Pencil; Race
Designed by John D. Clair Ages 14+ 2-4 players 45 minute playtime 2.25/5 complexity Card Game; Fantasy; Deck, Bag, and Pool Building; Push Your Luck
Designed by Frank West Not a stand-alone game. Requires a copy of Isle of Cats to play.
Designed by Paul Salomon Ages 10+ 1-4 players 45-90 minute playtime 2.75/5 complexity Animals; Economic; Action Retrieval; Contracts; Grid Movement; Open Drafting; Pattern Building; Tile Placement; Worker Placement
Designed by Eric B. Vogel Ages 14+ 2-5 players 30-60 minute playtime 1.73/5 complexity Civilization; Territory Building; Area Movement; Dice Rolling; Tech Trees / Tech Tracks
Designed by Nathan Woll Ages 14+ 2-5 players 90 minute playtime 2.67/5 complexity Economic; Action Points; Chaining; Negotiation; Drafting; Pattern Building; Pick-up & Deliver; Tech Trees; Tile Placement; Variable Powers; Worker Placement
Designed by Daniel Piechnick Ages 14+ 2 players 20-40 minute playtime 2.22/5 complexity Card Game; Fighting; Science Fiction; Action Points; Action Queue; Hand Management; Take That; Variable Player Powers
Designed by Carlo Bortolini Ages 10+ 2 Players 30 minute playtime 2.18/5 complexity Card Game; Fantasy; Fighting; Hand Management; Open Drafting; Race; Variable Player Powers
Designed by HeidelBÄR Games Team Ages 10+ 3-5 players 20 minute playtime 2.00/5 complexity Card Game; Hand Management; Matching
Designed by Corey Konieczka Ages 12+ 3-6 players 1-2 hour playtime 1.86/5 complexity Humor; Area Majority / Influence; Hidden Roles; Physical Removal; Roles with Asymmetric Information; Slide/Push; Team-Based Game
A formidable HQ choice to lead your Aeldari army Wield a wide variety of powerful wargear, fully cross compatible with the winged Autarch Choose between three heads and two different torsos
A long-ranged and stealthy Troops choice for your Aeldari army Equip your Rangers with a gloom field or wireweave net Includes a wide variety of hooded, helmeted, and unhelmeted heads, plus a choice of poses
A monstrously powerful HQ choice for your Aeldari army Bring ruin to your foes with the blazing embodiment of a shattered god Your choice of three heads and three cosmetic variant weapons
Designed by Uwe Rosenberg Not a stand-alone game. Requires a copy of Agricola to play.
The “Interactive Adventure” series by Lookout Games is a story game in book format.