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Designed by Hjalmar Hach, Lorenzo Silva Ages 14+ 3-5 players 45-60 minute playtime 2.25/5 complexity Fantasy; Negotiation; Political; Bias; Bribery; End Game Bonuses; Legacy Game; Storytelling; Traitor Game; Voting
Designed by Scott Brady Ages 10+ 2 players 20 minute playtime 1.67/5 complexity
Designed by Kevin Ellenburg Ages 8+ 1-2 players 15 minute playtime 1.95/5 complexity Card Game; Pattern Building; Push Your Luck; Take That
Designed by Randy Reiman Ages 14+ 2-5 players 45-60 minute playtime 2.18/5 complexity Area Movement; Dice Rolling; Die Icon Resolution; Push Your Luck; Resource to Move; Set Collection; Simultaneous Action Selection
Designed by Joe Hopkins Ages 10+ 1-5 players 60-90 minute playtime 2.48/5 complexity Animals; Dice; Environmental; Cooperative Game; Dice Rolling; Push Your Luck; Worker Placement with Dice Workers
Designed by Johannes Krenner, Markus Slawitscheck Ages 8+ 1-8 players 45 minute playtime Card Game; Deck Construction; Deck, Bag, and Pool Building; Finale Ending; Hand Management; Open Drafting
Designed by Manny Vega Ages 10+ 1-5 players 60 minute playtime 2.20/5 complexity Card Game; City Building; Fantasy; Contracts; End Game Bonuses; Hand Management; Modular Board; Worker Placement
Designed by Peter Hawes Ages 14+ 2-5 players 60 minute playtime 2.23/5 complexity Area Majority / Influence; Open Drafting; Set Collection
Designed by Chip Cole Ages 10+ 1-4 players 30-45 minute playtime 1.80/5 complexity Fantasy; Area Majority / Influence; Contracts; Events; Once-Per-Game Abilities; Take That; Worker Placement
Designed by Leo Colovini Ages 8+ 2-6 players 30-45 minute playtime 2.00/5 complexity Animals; Card Game; Communication Limits; Cooperative Game; Deduction; Variable Player Powers
Designed by Jules Messaud Ages 8+ 2-4 players 25 minute playtime 1.69/5 complexity Ancient; City Building; Territory Building; End Game Bonuses; Layering; Open Drafting; Pattern Building; Tile Placement
Designed by Johannes Schmidauer-König Ages 10+ 2-4 players 30-45 minute playtime 2.40/5 complexity Card Game; Territory Building; Hand Management; Network and Route Building; Set Collection; Simultaneous Action Selection
Designed by Reiner Knizia Ages 8+ 2-5 players 40-60 minute playtime 2.00/5 complexity Fantasy; Betting and Bluffing; Card Play Conflict Resolution; Hand Management
Designed by Ben Goldman Ages 11+ 2-5 players 60 minute playtime 2.45/5 complexity Fantasy; Puzzle; Communication Limits; Cooperative Game; Deduction; Tile Placement
Designed by Uwe Rosenberg Ages 8+ 1-4 players 30 minute playtime 1.86/5 complexity Abstract Strategy; Tile Placement
Designed by Andreas Müller, Markus Müller (II), Raphael Stocker Ages 10+ 2-6 players 30 minute playtime 1.79/5 complexity Bluffing; Card Game; Fantasy; Deduction; Hand Management; Hidden Roles; Take That; Track Movement; Tug of War
Designed by Frédéric Guérard Ages 14+ 1-2 players 45 minute playtime 2.57/5 complexity Card Game; Fantasy; Medieval; Betting and Bluffing; I Cut, You Choose; Open Drafting
Designed by Alexander Pfister Ages 8+ 1-5 players 20-50 minute playtime 1.75/5 complexity Card Game; Economic; Pirates; Contracts; Open Drafting; Push Your Luck; Set Collection
Designed by Henry Audubon Ages 10+ 2-4 players 20-40 minute playtime 1.83/5 complexity Adventure; Animals; Environmental; Travel; Contracts; End Game Bonuses; Modular Board; Set Collection; Track Movement; Worker Placement
Designed by Matthew Dunstan, Brett J. Gilbert Ages 14+ 1-4 players 45 minute playtime 2.09/5 complexity Adventure; Exploration; Hexagon Grid; Hidden Victory Points; Line Drawing; Network and Route Building; Pattern Movement
Designed by Nick Sibicky Ages 14+ 2-4 players 45-60 minute playtime 2.28/5 complexity Fantasy; Industry / Manufacturing; Deck, Bag, and Pool Building; Dice Rolling; Pattern Building
Designed by Michael Wilkinson Ages 13+ 2-6 players 15-25 minutes 2.00/5 complexity Card Game; Horror; Humor; Finale Ending; Hand Management; Hot Potato; Take That
Designed by Martí Lucas Feliu, Ricard Ibáñez, Josep Izquierdo Sánchez Ages 14+ 1-8 players 60 minute playtime 1.50/5 complexity Card Game; Deduction; Murder/Mystery; Communication Limits; Cooperative Game; Hand Management; Memory
Designed by Bruno Cathala, Sébastien Pauchon Ages 10+ 2 players 20 minute playtime 1.93/2 complexity Advantage Token; End Game Bonuses; Hand Management; Set Collection; Variable Set-up