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"Crunchy" games are for those who desire a challenge; something meaty; something you can really sink your teeth into. The term originates from games which require number-crunching to win, but now it's used to describe any games with more complex mechanics and heavy strategy. Only games with a complexity rating of 2.5/5 or higher (as rated by Board Game Geek) are found here. Warning, these games are for players who aren't afraid of reading rules and organizing pieces!
Designed by Flaminia Brasini, Virginio Gigli, Simone Luciani Ages 14+ 1-4 players 90-120 minute playtime 3.96/5 complexity Action Drafting; Dice Rolling; Income; Set Collection; Variable Player Powers; Variable Set-up; Worker Placement
Imperial Steam Ages 12+ 2-4 players 90-120 minute playtime 3.85/5 complexity
Designed by Christian Marcussen Ages 14+ 2-4 players 180 minute playtime 3.67/5 complexity Ancient; City Building; Civilization; Economic; Territory Building; Action Points; Dice; Hand Management; Modular Board; Trading; Variable Player Powers
Designed by Nate French, MJ Newman Ages 14+ 1-4 players 90 minute playtime 3.67/5 complexity Card Game; Exploration; Action Points; Communication Limits; Cooperative; Deck / Pool Building; Events; Modular Board; Campaign Game; Variable Powers
Designed by Serge Macasdar Ages 14+ 2-4 Players 120 Minute Playtime 3.27/5 Complexity Science Fiction; Space Exploration; Auction/Bidding; Deck, Bag, and Pool Building; Open Drafting; Worker Placement
Designed by Fran Diaz Ages 12+ 2 Players 60-120 Minute Playtime 3.84/5 Complexity Ancient; Economic; Wargame; Area Majority / Influence; Area Movement; Dice Rolling; Market; Simulation; Turn Order: Stat-Based; Victory Points as a Resource
Designed by Vital Lacerda Ages 14+ 1-4 players 60-150 minute playtime 4.35/5 complexity Economic, Industry / Manufacturing, Action Points, Hand Management, Variable Phase Order, Worker Placement
Cloudspire Ages 13+ 1-4 players 90-180 minute playtime 4.24/5 complexity
Designed by Stefan Feld Ages 12+ 1-4 players 70-100 minute playtime 3.64/5 complexity Puzzle; Market; Set Collection; Tile Placement
Lisboa: Deluxe Edition Ages 13+ 1-4 players 120 minute playtime 4.55/5 complexity
Designed by Vital Lacerda Ages 14+ 1-4 players 80-150 minute playtime 4.65/5 complexity Economic; Space Exploration; Territory Building; Drafting; Contracts; End Game Bonuses; Income; Tech Trees; Tile Placement; Variable Order; Worker Placement
Designed by Vladimír Suchý Ages 14+ 1-4 players 45-150 minute playtime 3.74/5 complexity City Building, Medieval, Puzzle, Area Majority / Influence, Enclosure, End Game Bonuses, Income, Tile Placement, Variable Set-up
Imperial Struggle Ages 14+ 2 players 120-240 minute playtime 3.91/5 complexity
A Feast for Odin Ages 14+ 1-4 players 30-120 minute playtime 3.84/5 complexity
Gloomhaven: Jaws of the Lion Ages 14+ 1-4 players 60-120 minute playtime 3.54/5 complexity
Tekhenu: Obelisk of the Sun Ages 14+ 1-4 players 60-120 minute playtime 4.01/5 complexity
Designed by Shem Phillips, S J Macdonald Ages 12+ 1-4 players 90-120 minutes 3.67/5 complexity Card Drafting, Tableau Building, Worker Placement
Designed by Timofey Bokarev, Konstantin Seleznev Ages 10+ 2-4 players 45-120 minute playtime 2.58/5 complexity Civilization; Science Fiction; Space Exploration; Area Majority / Influence; Deck, Bag, and Pool Building
Designed by Bill Eberle, Jack Kittredge, Peter Olotka Ages 14+ 2-6 players 120+ minute playtime 3.97/5 complexity Bluffing; Battling; Area Majority/Influence; Auction/Bidding; Political; Take That; Variable Player Powers
Designed by Heinz-Georg Thiemann Ages 14+ 2-5 players 90-180 minute playtime 3.76/5 complexity Economic, Industry / Manufacturing, Science Fiction, Auction/Bidding, Commodity Speculation, Market, Trading
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.
Designed by Paolo Mori Ages 14+ 1-2 players 20 minute playtime 1.82/5 complexity Ancient; Wargame; Area Movement; Chit-Pull System