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"Crunchy" games are for those who desire a challenge; something meaty; something you can really sink your teeth into. The term originates from games which require number-crunching to win, but now it's used to describe any games with more complex mechanics and heavy strategy. Only games with a complexity rating of 2.5/5 or higher (as rated by Board Game Geek) are found here. Warning, these games are for players who aren't afraid of reading rules and organizing pieces!
War of the Ring: 2nd Edition Ages 13+ 2-4 players 120+ hour playtime 4.14/5 complexity
Axis & Allies Ages 12+ Player count and playtime dependent on edition.
Twilight Imperium 4th Ed Ages 14+ 3-6 players 4-8 hour playtime 4.23/5 complexity
Anachrony: Essential Edition Ages 15+ 1-4 Players 30-120 Minute Playtime 3.99/5 Complexity
Designed by Bill Eberle, Jack Kittredge, Peter Olotka Ages 14+ 2-6 players 120+ minute playtime 3.97/5 complexity Bluffing; Battling; Area Majority/Influence; Auction/Bidding; Political; Take That; Variable Player Powers
Great Western Trail Ages 14+ 2-4 players 75-150 minute playtime 3.71/5 complexity
Black Rose Wars Ages 13+ 2-4 players 90 minute playtime 3.47/5 complexity
Designed by Dávid Turczi Ages 14+ 1-4 players 90-120 minute playtime 4.00/5 complexity Miniatures; Science Fiction; Wargame; Grid Movement; Hand Management; Point to Point Movement; Simulation; Team-Based Game; Variable Player Powers
Designed by Nate French, MJ Newman Ages 14+ 1-4 players 90 minute playtime 3.67/5 complexity Card Game; Exploration; Action Points; Communication Limits; Cooperative; Deck / Pool Building; Events; Modular Board; Campaign Game; Variable Powers
Designed by Alexander Pfister Ages 12+ 1-4 players 30 minutes per person 3.89/5 complexity Economic; Contracts; Events; Income; Scenario/Campaign Game; Set Collection; Stock Holding; Tech Trees / Tech Tracks; Track Movement; Variable Set-up
Star Wars: Rebellion Ages 14+ 2-4 players 3-4 hour playtime 3.70/5 complexity
Agricola: Revised Edition Ages 12+ 1-4 players 90 minute playtime 3.50/5 complexity
In Rats of Wistar, you play the role of one of the four rats who organized the escape from a lab. As such, you will have to lead your family to prove that you are the most deserving of leading the entire colony.
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
Designed by Vital Lacerda Ages 14+ 2-4 players 60-150 minute playtime 4.46/5 complexity Science Fiction; Action Points; Set Collection; Tile Placement; Worker Placement
Imperial Steam Ages 12+ 2-4 players 90-120 minute playtime 3.85/5 complexity
Designed by Christian Marcussen Ages 14+ 2-4 players 180 minute playtime 3.67/5 complexity Ancient; City Building; Civilization; Economic; Territory Building; Action Points; Dice; Hand Management; Modular Board; Trading; Variable Player Powers
Designed by Fran Diaz Ages 12+ 2 Players 60-120 Minute Playtime 3.84/5 Complexity Ancient; Economic; Wargame; Area Majority / Influence; Area Movement; Dice Rolling; Market; Simulation; Turn Order: Stat-Based; Victory Points as a Resource
Designed by Vital Lacerda Ages 14+ 1-4 players 80-150 minute playtime 4.65/5 complexity Economic; Space Exploration; Territory Building; Drafting; Contracts; End Game Bonuses; Income; Tech Trees; Tile Placement; Variable Order; Worker Placement
Designed by Alexandre Garcia Ages 12+ 2-4 players 120 minute playtime 3.69/5 complexity City Building, Territory Building, Tile Placement, Worker Placement
Designed by Heinz-Georg Thiemann Ages 14+ 2-5 players 90-180 minute playtime 3.76/5 complexity Economic, Industry / Manufacturing, Science Fiction, Auction/Bidding, Commodity Speculation, Market, Trading