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Use card tricks to catch fish, then use those fish as bait to catch more.
This is the 16th expansion to Dominion. 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.
Ages 10+ 1-4 players 60-90 minute playtime 2.94/5 complexity Matt Leacock
"Hurry to the ship! Twelve houses from our town have already burned down!"
Designed by S J Macdonald, Shem Phillips Ages 14+ 1-4 players 60-90 minute board game 3.74/5 complexity Exploration; Area Majority; End Game Bonuses; Modular Board; Drafting; Set Collection; Tile Placement; Track Movement; Worker Placement
Designed by Gabriel J. Cohn Ages 14+ 2-4 players 60-120 minute playtime 2.95/5 complexity Science Fiction; Space Exploration; End Game Bonuses; Income; Ownership; Variable Player Powers; Variable Set-up; Worker Placement
Designed by Donald X. Vaccarino Not a stand-alone game. Requires a copy of Dominion to play.
Designed by Daniel Newman Ages 14+ 1-4 players 45-60 minute playtime 2.75/5 complexity Spies/Secret Agents; Rondel
Not a stand-alone game, requires a copy of Dominion to play. Designed by Donald X. Vaccarino
Designed by Friedemann Friese Ages 12+ 1-5 players 110-140 minute playtime 3.15/5 complexity Ancient, Economic, Farming, Auction: Dutch, Deck, Bag, and Pool Building, Hand Management, Market, Network & Route Building, Worker Placement
Designed by Dennis K. Chan Ages 14+ 2-4 players 100 minute playtime 3.10/5 complexity Science Fiction; Space Exploration; Action Drafting; Area Majority / Influence; Events; Tableau Building; Tech Trees / Tech Tracks; Worker Placement
Power Grid Recharged Edition Ages 12+ 2-6 Players 90-120 Minute Playtime 3.27/5 Complexity
Race for the Galaxy Ages 12+ 2-4 Players 30-60 Minute Playtime 2.99/5 Complexity
Designed by Tom Russell Ages 14+ 3-5 players 60 minute playtime 2.90/5 complexity Economic; Trains; Network and Route Building; Stock Holding
Designed by John Bohrer Ages 14+ 3-5 players 60 minute playtime 2.88/5 complexity Economic; Trains; Auction/Bidding; Network and Route Building; Stock Holding
Expansion for Alhambra. Requires a copy of Alhambra to play.
Expansion for Alhambra. Requires a copy of Alhambra to play.
Expansion for Dominion. Requires a copy of Dominion to play.
Expansion for Underwater Cities. Requires a copy of Underwater Cities to play.
Underwater Cities Ages 14+ 1-4 players 40 minutes/player 3.59/5 complexity