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Designed by Donald X. Vaccarino Not a stand-alone game. Requires a copy of Dominion to play.
Designed by Unai Rubio Ages 10+ 2 players 25-35 minute playtime 2.24/5 complexity Card Game; Area Majority / Influence; Open Drafting; Set Collection; Tug of War
Designed by Dávid Turczi Ages 14+ 1-4 players 90-120 minute playtime 4.00/5 complexity Miniatures; Science Fiction; Wargame; Grid Movement; Hand Management; Point to Point Movement; Simulation; Team-Based Game; Variable Player Powers
A diabolical HQ unit for Thousand Sons armies Call on infernal pacts to debilitate your foes and aid your allies Accompanied by fledgling Screamers
Lead your Grey Knights with this legendary hero, wielding a cursed sword A HQ choice capable of besting nearly any foe in combat Able to shrug off grievous wounds and launch psychic assaults
The essential guidebook for collectors of the Grey Knights 32 datasheets for all the warriors available to the elite warriors of the Ordo Malleus Includes Relics, Stratagems, secondary objectives, Warlord Traits, Crusade rules, and loads more
Artist: Jason Taylor 300 piece puzzle Completed size: 18" x 24"
Designed by Reiner Knizia Ages 10+ 1-4 players 60-90 minute playtime 2.32/5 complexity Fantasy; Fighting; Area Movement; Cooperative Game; Deck, Bag, and Pool Building; Dice Rolling; Once-Per-Game Abilities; Open Drafting
Designed by Gregory Skulnick Ages 14+ 2-5 players 20 minute playtime Auction/Bidding; Betting and Bluffing; Deduction; Hand Management; Push Your Luck; Set Collection; Variable Player Powers
Designed by Martí Lucas Feliu, Josep Izquierdo Sánchez Ages 14+ 1-8 players 60 minute playtime 1.50/5 complexity Card Game; Deduction; Murder/Mystery; Communication Limits; Cooperative Game; Hand Management; Memory
Daring Tales of Chivalry Compendium is a set of five Savage Worlds adventures set in a medieval England full of mystery and where legends come to life!
Compendium of five complete Cyberpunk Adventures for the Savage Worlds System.
The Necropolis 2350 Adventure Compendium contains 7 complete adventures including maps, handouts and full monster stats.
Designed by Molly Johnson, Robert Melvin, Shawn Stankewich Ages 8+ 2-4 players 20-40 minute playtime 2.00/5 complexity Abstract Strategy; Card Game; End Game Bonuses; Grid Coverage; Pattern Building; Score-and-Reset Game; Set Collection
A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else.
The Savage Worlds Adventure Edition takes you anywhere you want to go, from preexisting worlds or your own. It's fully customizable with setting-specific rules to help you model everything you could think of.
This set includes 20 six-sided dice measuring 16mm along each edge. They are cast in hazard orange, featuring black pips and a Legionaries helmet design on each 6 face.
This 28 page supplement contains all the rules that GM's and Players need to add Taint and Sanity to their RuneQuest games.
Tales of magic and monsters as told by The World's Greatest Bard!
To use this supplement, a Games Master will require RuneQuest, RuneQuest Companion and Glorantha - The Second Age.
To use this supplement, a Games Master will require RuneQuest, RuneQuest Companion and Glorantha - The Second Age.
When disaster strikes their mountain home, a trio of Alarith Stoneguard must gather a band of heroes to stop vile Slaaneshi Hedonites from devastating the entire realm.
A full set of reference cards for Wood Elf player positions and Star Players Track your team with blank cards for all 5 positions Includes Special Play cards exclusive to Wood Elf Teams