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Designed by Trevor Benjamin, David Thompson (I) Ages 14+ 2 players 45-75 min playtime 2.46/5 complexity Wargame; World War II; Deck, Bag, and Pool Building; Dice Rolling; Modular Board; Scenario / Mission / Campaign Game; Simulation
Designed by Bruno Cathala, Sébastien Pauchon Ages 10+ 2 players 20 minute playtime 1.93/2 complexity Advantage Token; End Game Bonuses; Hand Management; Set Collection; Variable Set-up
Designed by Hal Duncan, Ruth Veevers Ages 14+ 2 players 20-40 minute playtime 2.29/5 complexity Deduction; Fantasy; Deduction; Grid Movement
Designed by Daniel Piechnick Ages 14+ 2 players 20-40 minute playtime 2.22/5 complexity Card Game; Fighting; Science Fiction; Action Points; Action Queue; Hand Management; Take That; Variable Player Powers
Designed by Carlo Bortolini Ages 10+ 2 Players 30 minute playtime 2.18/5 complexity Card Game; Fantasy; Fighting; Hand Management; Open Drafting; Race; Variable Player Powers
Designed by Peter C. Hayward Ages 10+ 2 players 15-30 minute playtime 2.63/5 complexity Abstract Strategy; Grid Movement; King of the Hill; Scenario / Mission / Campaign Game; Slide/Push; Sudden Death Ending
Designed by Andreas Steiger Ages 12+ 2 players 60 minute playtime 2.35/5 complexity Card Game; End Game Bonuses; Modular Board; Open Drafting; Set Collection; Turn Order: Progressive; Worker Placement
Designed by Reiner Knizia Ages 10+ 2 players 30 minute playtime 1.49/5 complexity Card Game; Exploration; Hand Management; Push Your Luck; Score-and-Reset Game; Set Collection
Blitzkrieg!: Square Edition Ages 14+ 1-2 players 20-45 minute playtime 1.50/5 complexity
Designed by Alf Seegert Ages 14+ 1-2 players 45-60 minute playtime 2.50/5 complexity Medieval; Area Majority / Influence; Point to Point Movement; Set Collection; Tile Placement
Designed by Trevor Benjamin, Brett J. Gilbert Ages 10+ 2 players 30 minute playtime 1.85/5 complexity Abstract Strategy; Prehistoric; Territory Building; Area Majority / Influence; Chaining; Hexagon Grid; Modular Board
Curious Cargo Ages 12+ 2 Players 30-60 Minute Playtime 3.14/5 Complexity
Designed by Fran Diaz Ages 12+ 2 Players 60-120 Minute Playtime 3.84/5 Complexity Ancient; Economic; Wargame; Area Majority / Influence; Area Movement; Dice Rolling; Market; Simulation; Turn Order: Stat-Based; Victory Points as a Resource
Designed by Frank Crittin, Grégoire Largey, Sébastien Pauchon Ages 10+ 2 players 30 minute playtime 1.83/5 complexity Card Drafting, Pattern Building, Tile Placement
The Rival Networks Ages 13+ 2 players 45 minute playtime 2.25/5 complexity
Imperial Struggle Ages 14+ 2 players 120-240 minute playtime 3.91/5 complexity
Twilight Struggle Ages 14+ 2 players 120-180 minute playtime 3.58/5 complexity
Designed by Dirk Henn Ages 10+ 2 players 30 minute playtime 1.95/5 complexity Abstract Strategy; Medieval; Area Majority / Influence; Hand Management; Tile Placement