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All the 2D20 rules you'll need to play, including Heat, Momentum, task resolution, and the triple dynamics of Warfare, Infowar, and Psywar.
Expansion for The Quacks of Quedlinburg. Requires a copy of The Quacks of Quedlinburg to play.
Paperback books complete with detailed illustrations
Paperback books complete with detailed illustrations
Paperback books complete with detailed illustrations
Designed by Dominic Michael H. Ages 12+ 1-4 players 60 minute playtime 2.00/5 complexity Action / Dexterity; City Building; Medieval; Action Points; Tile Placement
Paperback books complete with detailed illustrations
Wits & Wagers Ages, number of players, playtime and complexity dependent on edition.
Paperback books complete with detailed illustrations
Paperback books complete with detailed illustrations
Introduces the Ashirra and the Banu Haquim Clans for more character options, as well as detailed information on the other Clans within the Camarilla
Adds new rules to Vampire the Masquerade, including rules for the Ministry
A perfect introduction to the Ninth World, this complete tabletop roleplaying game takes 3 – 6 players on their first journey into the science-fantasy world of Numenera.
Designed by Hjalmar Hach, Lorenzo Silva Ages 8+ 1-6 players 30 minute playtime 1.47/5 complexity Bingo; Connections; Dice Rolling; Line Drawing; Network and Route Building; Paper-and-Pencil
The Revised Edition of Burning Wheel Gold is the definitive Burning Wheel book and contains adjustments, revisions and errata incorporated by the author.
Designed by Annick Lobet Ages 7+ 2-4 players 5-15 minute playtime 1.39/5 complexity Cooperative Game, Dice Rolling, Legacy Game, Point to Point Movement, Variable Player Powers
Sourcebook including new Backgrounds, Advantages, Dueling styles and new monsters and expanded setting information.
Sourcebook including new Backgrounds, Advantages, Dueling styles and new monsters expanded setting information.