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Designers: Noah Cohen, Rob Daviau, Justin D. Jacobson, Chris Leder, Brian Neff, Kevin Rodgers Ages 9+ 2-4 players 20-40 minute playtime 2.17/5 complexity Card Game, Fighting, Action Points, Hand Management, Take That, Team-Based, Variable Power
Designed by Don Eskridge Ages 14+ 4-8 players 20-40 minute playtime 2.00/5 complexity Bluffing, Card Game, Deduction, Negotiation, Science Fiction, Hidden Roles, Team-Based Game, Traitor Game, Variable Player Powers, Voting
Designed by Jordy Adan, John Brieger Ages 10+ 1-100 players 30-45 minute playtime 2.15/5 complexity Fantasy, Territory Building, Bingo, Grid Coverage, Line Drawing, Paper-and-Pencil
Designed by Peter C. Hayward Ages 10+ 2 players 15-30 minute playtime 2.63/5 complexity Abstract Strategy; Grid Movement; King of the Hill; Scenario / Mission / Campaign Game; Slide/Push; Sudden Death Ending
Designed by Aske Christiansen Ages 8+ 2-4 players 40 minute playtime 2.17/5 complexity Card Game; Fantasy; Territory Building; Deck, Bag, and Pool Building; Push Your Luck; Simultaneous Action Selection; Tile Placement
Designed by Rob Fisher, Adam Porter Ages 8+ 2 players 30 minute playtime 1.60/5 complexity Card Game; Spies/Secret Agents; Push Your Luck; Set Collection
Designed by Anthony Nouveau Ages 10+ 2-4 players 50-90 minute playtime 1.90/5 complexity Deduction; Memory; Negotiation; Puzzle; Auction/Bidding; Tile Placement
Designed by Tim Eisner Ages 8+ 1-4 players 30 minute playtime 2.10/5 complexity Animals; Card Game; Environmental; Open Drafting; Push Your Luck; Set Collection
Designed by Andreas Steiger Ages 12+ 2 players 60 minute playtime 2.35/5 complexity Card Game; End Game Bonuses; Modular Board; Open Drafting; Set Collection; Turn Order: Progressive; Worker Placement
Designed by Geoff Engelstein Ages 12+ 1-4 players 45 minute playtime 2.50/5 complexity Dice; Bingo; Cooperative Game; Roll / Spin and Move
Designed by Evan Derrick Ages 14+ 1-5 players 30-150 minute playtime 2.30/5 complexity Murder/Mystery; Action Points; Area Movement; Cooperative Game; Team-Based Game; Traitor Game
Designed by Jose Ramón Palacios Ages 8+ 2-4 players 30-60 minute playtime 2.08/5 complexity City Building; Science Fiction; Open Drafting; Set Collection; Tile Placement
Designed by Masao Suganuma Ages 10+ 2-5 players 45 minute playtime 1.80/5 complexity City Building; Dice; Dice Rolling; Random Production
Designed by Andrew Beardsley Ages 10+ 2-5 players 45-60 minute playtime 2.00/5 complexity Fantasy; Maze; Zombies; Grid Movement; Pieces as Map; Tile Placement
Rolling Realms Ages 14+ 1-6 players 30 minute playtime 1.82/5 complexity
Designed by Bruno Faidutti Ages 14+ 4-8 players 45 minute playtime 2.00/5 complexity Card Game; Auction/Bidding; Betting and Bluffing; Set Collection
Designed by Seppy Yoon Ages 14+ 1-4 players 12-20 minute playtime 2.00/5 complexity Card Game; Deduction; Maze; Deduction; Hidden Roles; Tile Placement
Designed by Joe Hopkins Ages 10+ 1-5 players 60-90 minute playtime 2.48/5 complexity Animals; Dice; Environmental; Cooperative Game; Dice Rolling; Push Your Luck; Worker Placement with Dice Workers
Designed by Michael Menzel Ages 10+ 2-4 players 60 minute playtime 1.81/5 complexity Fantasy; Medieval; Cooperative Game; Scenario / Mission / Campaign Game; Storytelling
Mining Colony Ages 14+ 1-4 players 40 minute playtime 1.83/5 complexity
Designed by Sarah Graybill, John Shulters Ages 14+ 1-4 players 30 minute playtime 2.50/5 complexity Memory; Puzzle; Communication Limits; Cooperative Game; Memory
Designed by John Keyworth Ages 14+ 3-6 players 20 minute playtime 2.00/5 complexity Card Game, Pattern Recognition, Word Game
Designed by Joachim Thôme Ages 10+ 1-5 players 30 minute playtime 2.12/5 complexity Card Game; Science Fiction; Space Exploration; End Game Bonuses; Hand Management; Set Collection; Variable Set-up