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Designed by Paolo Di Stefano, Gabriel Gendron Ages 14+ 1-2 players 30 minute playtime 2.00/5 complexity Adventure, Fantasy, Dice Rolling, Push Your Luck
Designed by Michael Menzel Ages 10+ 2-4 players 60 minute playtime 1.81/5 complexity Fantasy; Medieval; Cooperative Game; Scenario / Mission / Campaign Game; Storytelling
Mining Colony Ages 14+ 1-4 players 40 minute playtime 1.83/5 complexity
Designed by Sarah Graybill, John Shulters Ages 14+ 1-4 players 30 minute playtime 2.50/5 complexity Memory; Puzzle; Communication Limits; Cooperative Game; Memory
Designed by John Keyworth Ages 14+ 3-6 players 20 minute playtime 2.00/5 complexity Card Game, Pattern Recognition, Word Game
Designed by Joachim Thôme Ages 10+ 1-5 players 30 minute playtime 2.12/5 complexity Card Game; Science Fiction; Space Exploration; End Game Bonuses; Hand Management; Set Collection; Variable Set-up
Designed by A. J. Porfirio Ages 15+ 1 player 15-30 minute playtime 2.01/5 complexity Card Game; Dice Rolling; Hand Management; Open Drafting
Designed by Justin Gary Ages 12+ 4-11 players 15-30 minute playtime 1.60/5 complexity Bluffing; Deduction; Hidden Roles; Open Drafting; Team-Based Game
Designed by Erik Andersson Sundén Ages 14+ 2-5 players 15-30 minute playtime 1.90/5 complexity Fantasy; Simultaneous Action Selection; Variable Player Powers
Designed by Thomas Sing Ages 10+ 2-5 players 20 minute playtime 1.99/5 complexity Card Game; Communication Limits; Cooperative Game; Scenario / Mission / Campaign Game; Trick-taking
Designed by Thomas Sing Ages 8+ 1-4 players 15-20 minute playtime 1.86/5 complexity Card Game; Deduction; Real-Time
Designed by Randy Flynn Ages 10+ 1-4 players 30-45 minute playtime 1.92/5 complexity Animals; Puzzle; End Game Bonuses; Hexagon Grid; Open Drafting; Pattern Building; Tile Placement; Variable Set-up
Blitzkrieg!: Square Edition Ages 14+ 1-2 players 20-45 minute playtime 1.50/5 complexity
Designed by Alf Seegert Ages 14+ 2-3 players 45 minute playtime 2.25/5 complexity Humor; Medieval; Religious; Area Majority / Influence; Hand Management; Open Drafting; Set Collection; Take That
Designed by Joshua Van Laningham Ages 12+ 1-4 players 15 minute playtime 2.13/5 complexity Fighting; Puzzle; Real-time; Science Fiction; Cooperative Game; Pattern Building; Push Your Luck; Real-Time; Variable Player Powers
Designed by Jeff LaFlam Ages 10+ 2-4 players 40-80 minute playtime 2.00/5 complexity Fantasy; Humor; Maze; Territory Building; Contracts; End Game Bonuses; Map Addition; Open Drafting; Set Collection; Tile Placement; Turn Order: Auction
Designed by Ivan Lashin Ages 12+ 2-4 players 30-60 minute playtime 2.23/5 complexity Card Game; Industry / Manufacturing; Tableau Building; Auction/Bidding; Open Drafting; Turn Order: Progressive; Variable Player Powers; Variable Set-up
Designed by Trevor Benjamin, Brett J. Gilbert Ages 10+ 2 players 30 minute playtime 1.85/5 complexity Abstract Strategy; Prehistoric; Territory Building; Area Majority / Influence; Chaining; Hexagon Grid; Modular Board
Designed by Christophe Raimbault Ages 10+ 2-4 players 45 minute playtime 1.50/5 complexity Fighting; Space Exploration; Cooperative Game; Memory
Designed by Michael Mulvihill Ages 10+ 2-3 players 40-60 minute playtime 2.10/5 complexity Card Game; Fantasy; Mythology; Hand Management; Take That; Variable Player Powers
Dead Man's Cabal Ages 12+ 2-4 players 60 minute playtime 2.71/5 complexity
The Night Cage Ages 14+ 1-5 players 50 minute playtime 2.07/5 complexity Horror; Maze; Cooperative Game; Grid Movement; Pieces as Map; Sudden Death Ending; Tile Placement
The Key: Sabotage at Lucky Llama Land Ages 8+ 1-4 Players 20-45 Minute Playtime 1.67/5 Complexity