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Designed by Steven Medway Ages 15+ 5-20 players 20-120 min playtime 3.04/5 complexity Horror; Murder/Mystery; Betting/Bluffing; Deduction; Hidden Roles; Negotiation; Player Elimination; Asymmetric Information; Team-Based; Variable Powers; Votin
Designed by Hjalmar Hach, Lorenzo Silva Ages 14+ 3-5 players 45-60 minute playtime 2.25/5 complexity Fantasy; Negotiation; Political; Bias; Bribery; End Game Bonuses; Legacy Game; Storytelling; Traitor Game; Voting
Designed by Matthew O'Malley, Ben Rosset Ages 14+ 3-7 players 30 minute playtime 1.81/5 complexity City Building; Negotiation; Closed Drafting; Highest-Lowest Scoring; Neighbor Scope; Set Collection; Simultaneous Action Selection; Tile Placemen
Designed by Charlie Mackin, Harry Mackin, Drew Tenenbaum Ages 13+ 2-4 players 30-45 minute playtime 1.50/5 complexity Puzzle; Communication Limits; Cooperative Game; Deduction; Negotiation; Roles with Asymmetric Information
Designed by Phil Yates Ages 14+ 3-4 players 90 minute playtime 2.00/5 complexity Negotiation; Territory Building; Action Points; Area Majority; Dice Rolling; Events; Modular Board; Trading; Variable Powers; Variable Set-up; Worker Placement
Designed by Anthony Nouveau Ages 10+ 2-4 players 50-90 minute playtime 1.90/5 complexity Deduction; Memory; Negotiation; Puzzle; Auction/Bidding; Tile Placement
Designed by Don Eskridge Ages 14+ 4-10 players 30 minute playtime 1.67/5 complexity Bluffing; Deduction; Fantasy; Negotiation; Deduction; Hidden Roles; Simultaneous Action Selection; Team-Based Game; Traitor Game; Variable Player Powers; Voting
Designed by Cole Wehrle Ages 10+ 1-6 players 45-150 min playtime 4.07/5 complexity Political; Action Points; Area Majority / Influence; Dice Rolling; Hand Management; Negotiation; Drafting; Scenario / Campaign Game; Storytelling; Variable Set-u
Fief: France 1429 Ages 13+ 3-6 players 120-240 minute playtime 3.78/5 complexity
Catan Classic Ages 10+ 3-4 players 60-120 minute playtime 2.32/5 complexity
Designed by Ted Alspach Ages 14+ 3-10 players 15 minute playtime 1.86/5 complexity Bluffing; Card Game; Deduction; Negotiation; Science Fiction; Spies/Secret Agents; Hidden Roles; Role Playing; Team-Based Game; Variable Player Powers; Voting
Designed by Uwe Rosenberg Ages 12+ 3-7 players 45 minute playtime 1.67/5 complexity Card Game; Hand Management; Negotiation; Set Collection; Trading
Above and Below Ages 10+ 2-4 Players 90 Minute Playtime 2.52/5 Complexity
Godspeed Ages 10+ 2-5 players 60-90 minute playtime 2.65/5 complexity
Designed by Bill Eberle, Jack Kittredge, Peter Olotka Ages 14+ 2-6 players 120+ minute playtime 3.97/5 complexity Bluffing; Battling; Area Majority/Influence; Auction/Bidding; Political; Take That; Variable Player Powers
Designed by Don Eskridge Ages 14+ 5-10 players 30 minute playtime 1.76/5 complexity Bluffing; Deduction; Fantasy; Medieval; Negotiation; Spies/Secret Agents; Hidden Roles; Team-Based Game; Traitor Game; Variable Player Powers; Voting
Designed by Darrell Louder Ages 13+ 2-5 players 30-90 minute playtime 2.43/5 complexity Educational; Industry / Manufacturing; Negotiation; Set Collection; Trading
Twilight Imperium 4th Ed Ages 14+ 3-6 players 4-8 hour playtime 4.23/5 complexity
Sheriff of Nottingham Ages 14+ 3-6 players 60 minute playtime 1.65/5 complexity
Cosmic Encounter Ages 14+ 3-5 players 1-2 hour playtime 2.67/5 complexity
Designed by Nate French, Eric M. Lang Ages 14+ 2-4 players 1-2 hour playtime 3.52/5 complexity Bluffing; Card Game; Fighting; Negotiation; Political; Hand Management; Drafting; Race; Simultaneous Selection; Variable Turn Order; Variable Powers