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Designed by Bruno Faidutti, Nathalie Grandperrin Ages 8+ 3-8 players 20 minute playtime 1.00/5 complexity Animals; Party Game; Dice Rolling; Role Playing
Designed by Ben Goldman Ages 11+ 2-5 players 60 minute playtime 2.45/5 complexity Fantasy; Puzzle; Communication Limits; Cooperative Game; Deduction; Tile Placement
Designed by Uwe Rosenberg Ages 8+ 1-4 players 30 minute playtime 1.86/5 complexity Abstract Strategy; Tile Placement
Designed by Andreas Müller, Markus Müller (II), Raphael Stocker Ages 10+ 2-6 players 30 minute playtime 1.79/5 complexity Bluffing; Card Game; Fantasy; Deduction; Hand Management; Hidden Roles; Take That; Track Movement; Tug of War
Designed by Frédéric Guérard Ages 14+ 1-2 players 45 minute playtime 2.57/5 complexity Card Game; Fantasy; Medieval; Betting and Bluffing; I Cut, You Choose; Open Drafting
Designed by Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka, Jack Reda Ages 14+ 2-4 players 60-90 minute playtime 2.67/5 complexity Science Fiction; Area Majority / Influence; Wargame
Designed by Peter Rustemeyer Not a stand-alone game. Requires a copy of Paleo to play.
Designed by Nyles Breecher, Patrick Lindsay, Jordan Sorenson Ages 10+ 2-6 players 20 minute playtime Word Game
Designed by Xavier Georges Ages 12+ 1-4 players 90-120 min playtime 3.80/5 complexity Economic; Action Retrieval; End Game Bonuses; Follow; Income; Network & Route Building; Tech Trees; Variable Phase Order; Worker Placement
Create a path across randomly revealed landscape to collect gems & visit temples.
Designed by Raúl Fernández Aparicio, Vladimír Suchý Ages 14+ 1-4 players 60-140 minute playtime 3.55/5 complexity Economic; Medieval; Grid Movement; Income; Modular Board; Track Movement; Variable Player Powers; Variable Set-up; Worker Placemen
Designed by Matthew Dunstan, Brett J. Gilbert Ages 14+ 1-4 players 45 minute playtime 2.09/5 complexity Adventure; Exploration; Hexagon Grid; Hidden Victory Points; Line Drawing; Network and Route Building; Pattern Movement
Designed by Ivan Turner Ages 14+ 2-4 players 60 minute playtime Area Majority / Influence; King of the Hill; Open Drafting; Slide/Push; Take That; Tile Placement
Designed by Tom Harvey Ages 14+ 2-4 players 30 minute playtime 2.00/5 complexity Card Game; Farming; Enclosure; Market; Set Collection
Designed by Jeff Chin, Andrew Nerger Not a stand-alone game. Requires a copy of Canvas to play.
Designed by Jeff Chin, Andrew Nerger Ages 14+ 1-5 players 30 minute playtime 1.68/5 complexity Card Game; Puzzle; Hand Management; Layering; Open Drafting; Set Collection
Designed by Charlie Mackin, Harry Mackin, Drew Tenenbaum Ages 13+ 2-4 players 30-45 minute playtime 1.50/5 complexity Puzzle; Communication Limits; Cooperative Game; Deduction; Negotiation; Roles with Asymmetric Information
Designed by Brad Andres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff, Tim Wiesch Ages 14+ 2-3 players 20-40 minute playtime Card Game; Fighting; Action Points; Area Movement; Hand Management; Take That; Team-Based Game; Variable Power
Designed by Brad Andres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff Ages 14+ 2-3 players 20-40 minute playtime Card Game; Fighting; Action Points; Area Movement; Hand Management; Take That; Team-Based Game; Variable Powers
Designed by Miranda Evarts Ages 8+ 2-5 players 20 minute playtime
Kabuto Sumo Ages 6+ 2-4 players 15-20 minute playtime 1.56/5 complexity